Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -82,7 +82,7 @@ bool VillageFeature::isFeatureChunk(int x, int z,bool bIsSuperflat)
bool forcePlacement = false;
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
if( levelGenOptions != NULL )
if( levelGenOptions != nullptr )
{
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Village);
}
@@ -134,7 +134,7 @@ VillageFeature::VillageStart::VillageStart(Level *level, Random *random, int chu
// prioritize roads
if (pendingRoads->empty())
{
int pos = random->nextInt((int)pendingHouses->size());
int pos = random->nextInt(static_cast<int>(pendingHouses->size()));
auto it = pendingHouses->begin() + pos;
StructurePiece *structurePiece = *it;
pendingHouses->erase(it);
@@ -142,7 +142,7 @@ VillageFeature::VillageStart::VillageStart(Level *level, Random *random, int chu
}
else
{
int pos = random->nextInt((int)pendingRoads->size());
int pos = random->nextInt(static_cast<int>(pendingRoads->size()));
auto it = pendingRoads->begin() + pos;
StructurePiece *structurePiece = *it;
pendingRoads->erase(it);