Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -12,8 +12,8 @@
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TntTile::TntTile(int id) : Tile(id, Material::explosive)
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{
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iconTop = NULL;
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iconBottom = NULL;
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iconTop = nullptr;
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iconBottom = nullptr;
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}
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Icon *TntTile::getTexture(int face, int data)
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@@ -57,7 +57,7 @@ void TntTile::wasExploded(Level *level, int x, int y, int z, Explosion *explosio
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// 4J-JEV: Fix for #90934 - Customer Encountered: TU11: Content: Gameplay: TNT blocks are triggered by explosions even though "TNT explodes" option is unchecked.
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if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
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{
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shared_ptr<PrimedTnt> primed = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, explosion->getSourceMob()) );
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shared_ptr<PrimedTnt> primed = std::make_shared<PrimedTnt>(level, x + 0.5f, y + 0.5f, z + 0.5f, explosion->getSourceMob());
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primed->life = level->random->nextInt(primed->life / 4) + primed->life / 8;
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level->addEntity(primed);
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}
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@@ -77,7 +77,7 @@ void TntTile::destroy(Level *level, int x, int y, int z, int data, shared_ptr<Li
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// 4J - added condition to have finite limit of these
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if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
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{
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shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, source) );
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shared_ptr<PrimedTnt> tnt = std::make_shared<PrimedTnt>(level, x + 0.5f, y + 0.5f, z + 0.5f, source);
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level->addEntity(tnt);
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level->playEntitySound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
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}
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@@ -87,7 +87,7 @@ void TntTile::destroy(Level *level, int x, int y, int z, int data, shared_ptr<Li
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bool TntTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if (soundOnly) return false;
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if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::flintAndSteel_Id)
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if (player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::flintAndSteel_Id)
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{
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destroy(level, x, y, z, EXPLODE_BIT, player);
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level->removeTile(x, y, z);
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