Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -21,7 +21,7 @@ bool TickNextTickData::equals(const TickNextTickData *o) const
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{
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// TODO 4J Is this safe to cast it before we do a dynamic_cast? Will the dynamic_cast still fail?
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// We cannot dynamic_cast a void*
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if ( o != NULL)
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if ( o != nullptr)
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{
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TickNextTickData *t = (TickNextTickData *) o;
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return x == t->x && y == t->y && z == t->z && Tile::isMatching(tileId, t->tileId);
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