Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -21,7 +21,7 @@ bool TickNextTickData::equals(const TickNextTickData *o) const
{
// TODO 4J Is this safe to cast it before we do a dynamic_cast? Will the dynamic_cast still fail?
// We cannot dynamic_cast a void*
if ( o != NULL)
if ( o != nullptr)
{
TickNextTickData *t = (TickNextTickData *) o;
return x == t->x && y == t->y && z == t->z && Tile::isMatching(tileId, t->tileId);