Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -53,7 +53,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
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{
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for (int yc = 0; yc < Level::genDepth / CHUNK_HEIGHT; yc++)
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{
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double yStep = 1 / (double) CHUNK_HEIGHT;
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double yStep = 1 / static_cast<double>(CHUNK_HEIGHT);
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double s0 = buffer[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 0)];
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double s1 = buffer[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 0)];
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double s2 = buffer[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 0)];
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@@ -66,7 +66,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
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for (int y = 0; y < CHUNK_HEIGHT; y++)
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{
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double xStep = 1 / (double) CHUNK_WIDTH;
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double xStep = 1 / static_cast<double>(CHUNK_WIDTH);
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double _s0 = s0;
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double _s1 = s1;
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@@ -77,7 +77,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
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{
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int offs = (x + xc * CHUNK_WIDTH) << Level::genDepthBitsPlusFour | (0 + zc * CHUNK_WIDTH) << Level::genDepthBits | (yc * CHUNK_HEIGHT + y);
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int step = 1 << Level::genDepthBits;
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double zStep = 1 / (double) CHUNK_WIDTH;
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double zStep = 1 / static_cast<double>(CHUNK_WIDTH);
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double val = _s0;
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double vala = (_s1 - _s0) * zStep;
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@@ -90,7 +90,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
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} else {
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}
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blocks[offs] = (byte) tileId;
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blocks[offs] = static_cast<byte>(tileId);
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offs += step;
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val += vala;
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}
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@@ -139,7 +139,7 @@ void TheEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray
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if (runDepth <= 0)
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{
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top = 0;
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material = (byte) Tile::endStone_Id;
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material = static_cast<byte>(Tile::endStone_Id);
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}
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run = runDepth;
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@@ -169,7 +169,7 @@ LevelChunk *TheEndLevelRandomLevelSource::getChunk(int xOffs, int zOffs)
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BiomeArray biomes;
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// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
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unsigned int blocksSize = Level::genDepth * 16 * 16;
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byte *tileData = (byte *)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
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byte *tileData = static_cast<byte *>(XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
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XMemSet128(tileData,0,blocksSize);
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byteArray blocks = byteArray(tileData,blocksSize);
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// byteArray blocks = byteArray(16 * level->depth * 16);
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@@ -195,7 +195,7 @@ LevelChunk *TheEndLevelRandomLevelSource::getChunk(int xOffs, int zOffs)
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doubleArray TheEndLevelRandomLevelSource::getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize)
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{
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if (buffer.data == NULL)
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if (buffer.data == nullptr)
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{
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buffer = doubleArray(xSize * ySize * zSize);
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}
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@@ -407,16 +407,16 @@ wstring TheEndLevelRandomLevelSource::gatherStats()
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vector<Biome::MobSpawnerData *> *TheEndLevelRandomLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
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{
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Biome *biome = level->getBiome(x, z);
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if (biome == NULL)
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if (biome == nullptr)
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{
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return NULL;
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return nullptr;
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}
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return biome->getMobs(mobCategory);
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}
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TilePos *TheEndLevelRandomLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
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{
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return NULL;
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return nullptr;
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}
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void TheEndLevelRandomLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)
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