Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -100,7 +100,7 @@ void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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void SnowMan::performRangedAttack(shared_ptr<LivingEntity> target, float power)
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{
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shared_ptr<Snowball> snowball = shared_ptr<Snowball>(new Snowball(level, dynamic_pointer_cast<LivingEntity>(shared_from_this())));
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shared_ptr<Snowball> snowball = std::make_shared<Snowball>(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()));
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double xd = target->x - x;
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double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y;
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double zd = target->z - z;
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