Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -25,7 +25,7 @@ void SmallFireball::onHit(HitResult *res)
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{
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if (!level->isClientSide)
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{
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if (res->entity != NULL)
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if (res->entity != nullptr)
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{
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DamageSource *damageSource = DamageSource::fireball(dynamic_pointer_cast<Fireball>(shared_from_this()),owner);
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if (!res->entity->isFireImmune() && res->entity->hurt(damageSource, 5))
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