Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -42,7 +42,7 @@ SetPlayerTeamPacket::SetPlayerTeamPacket(PlayerTeam *team, vector<wstring> *play
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__debugbreak();
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#endif
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}
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if (playerNames == NULL || playerNames->empty())
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if (playerNames == nullptr || playerNames->empty())
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{
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app.DebugPrintf("Players cannot be null/empty");
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#ifndef _CONTENT_PACKAGE
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