Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -60,13 +60,13 @@ void ResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carr
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for (unsigned int i = 0; i < craftSlots->getContainerSize(); i++)
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{
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shared_ptr<ItemInstance> item = craftSlots->getItem(i);
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if (item != NULL)
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if (item != nullptr)
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{
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craftSlots->removeItem(i, 1);
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if (item->getItem()->hasCraftingRemainingItem())
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{
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shared_ptr<ItemInstance> craftResult = shared_ptr<ItemInstance>(new ItemInstance(item->getItem()->getCraftingRemainingItem()));
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shared_ptr<ItemInstance> craftResult = std::make_shared<ItemInstance>(item->getItem()->getCraftingRemainingItem());
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/*
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* Try to place this in the player's inventory (See we.java for new method)
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@@ -77,7 +77,7 @@ void ResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carr
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}
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// If this slot is now empty, place it there (current behavior)
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if (craftSlots->getItem(i) == NULL)
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if (craftSlots->getItem(i) == nullptr)
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{
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craftSlots->setItem(i, craftResult);
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}
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