Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -30,7 +30,7 @@ void RepairResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance
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if (m_menu->repairItemCountCost > 0)
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{
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shared_ptr<ItemInstance> addition = m_menu->repairSlots->getItem(AnvilMenu::ADDITIONAL_SLOT);
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if (addition != NULL && addition->count > m_menu->repairItemCountCost)
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if (addition != nullptr && addition->count > m_menu->repairItemCountCost)
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{
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addition->count -= m_menu->repairItemCountCost;
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m_menu->repairSlots->setItem(AnvilMenu::ADDITIONAL_SLOT, addition);
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