Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -12,7 +12,7 @@ bool ReedsFeature::place(Level *level, Random *random, int x, int y, int z)
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int z2 = z + random->nextInt(4) - random->nextInt(4);
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// 4J Stu Added to stop reed features generating areas previously place by game rule generation
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if(app.getLevelGenerationOptions() != NULL)
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if(app.getLevelGenerationOptions() != nullptr)
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{
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LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
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bool intersects = levelGenOptions->checkIntersects(x2, y2, z2, x2, y2, z2);
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