Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -7,7 +7,7 @@ Vec3 *RandomPos::tempDir = Vec3::newPermanent(0, 0, 0);
Vec3 *RandomPos::getPos(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, int quadrant/*=-1*/) // 4J - added quadrant
{
return generateRandomPos(mob, xzDist, yDist, NULL, quadrant);
return generateRandomPos(mob, xzDist, yDist, nullptr, quadrant);
}
Vec3 *RandomPos::getPosTowards(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *towardsPos)
@@ -62,7 +62,7 @@ Vec3 *RandomPos::generateRandomPos(shared_ptr<PathfinderMob> mob, int xzDist, in
}
yt = random->nextInt(2 * yDist) - yDist;
if (dir != NULL && xt * dir->x + zt * dir->z < 0) continue;
if (dir != nullptr && xt * dir->x + zt * dir->z < 0) continue;
xt += Mth::floor(mob->x);
yt += Mth::floor(mob->y);
@@ -84,5 +84,5 @@ Vec3 *RandomPos::generateRandomPos(shared_ptr<PathfinderMob> mob, int xzDist, in
return Vec3::newTemp(xBest, yBest, zBest);
}
return NULL;
return nullptr;
}