Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -15,13 +15,13 @@ NetherBridgeFeature::NetherBridgeFeature() : StructureFeature()
bridgeEnemies.push_back(new Biome::MobSpawnerData(eTYPE_SKELETON, 10, 4, 4));
bridgeEnemies.push_back(new Biome::MobSpawnerData(eTYPE_LAVASLIME, 3, 4, 4));
isSpotSelected=false;
netherFortressPos = NULL;
netherFortressPos = nullptr;
}
NetherBridgeFeature::~NetherBridgeFeature()
{
if( netherFortressPos != NULL ) delete netherFortressPos;
if( netherFortressPos != nullptr ) delete netherFortressPos;
}
wstring NetherBridgeFeature::getFeatureName()
@@ -57,7 +57,7 @@ bool NetherBridgeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
bool forcePlacement = false;
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
if( levelGenOptions != NULL )
if( levelGenOptions != nullptr )
{
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_NetherBridge);
}
@@ -118,7 +118,7 @@ NetherBridgeFeature::NetherBridgeStart::NetherBridgeStart(Level *level, Random *
vector<StructurePiece *> *pendingChildren = &start->pendingChildren;
while (!pendingChildren->empty())
{
int pos = random->nextInt((int)pendingChildren->size());
int pos = random->nextInt(static_cast<int>(pendingChildren->size()));
auto it = pendingChildren->begin() + pos;
StructurePiece *structurePiece = *it;
pendingChildren->erase(it);