Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -18,7 +18,7 @@ SubselectEntitySelector::~SubselectEntitySelector()
bool SubselectEntitySelector::matches(shared_ptr<Entity> entity) const
{
if (!entity->instanceof(eTYPE_LIVINGENTITY)) return false;
if (m_subselector != NULL && !m_subselector->matches(entity)) return false;
if (m_subselector != nullptr && !m_subselector->matches(entity)) return false;
return m_parent->canAttack(dynamic_pointer_cast<LivingEntity>(entity), false);
}
@@ -37,7 +37,7 @@ bool NearestAttackableTargetGoal::DistComp::operator() (shared_ptr<Entity> e1, s
return false;
}
NearestAttackableTargetGoal::NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach /*= false*/, EntitySelector *entitySelector /* =NULL */)
NearestAttackableTargetGoal::NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach /*= false*/, EntitySelector *entitySelector /* =nullptr */)
: TargetGoal(mob, mustSee, mustReach), targetType(targetType)
{
this->randomInterval = randomInterval;
@@ -61,7 +61,7 @@ bool NearestAttackableTargetGoal::canUse()
vector<shared_ptr<Entity> > *entities = mob->level->getEntitiesOfClass(targetType, mob->bb->grow(within, 4, within), selector);
bool result = false;
if(entities != NULL && !entities->empty() )
if(entities != nullptr && !entities->empty() )
{
std::sort(entities->begin(), entities->end(), *distComp);
target = weak_ptr<LivingEntity>(dynamic_pointer_cast<LivingEntity>(entities->at(0)));