Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -13,7 +13,7 @@ MushroomIslandBiome::MushroomIslandBiome(int id) : Biome(id)
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decorator->mushroomCount = 1;
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decorator->hugeMushrooms = 1;
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topMaterial = (byte) Tile::mycel_Id;
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topMaterial = static_cast<byte>(Tile::mycel_Id);
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enemies.clear();
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friendlies.clear();
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