Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -27,7 +27,7 @@ class Mob : public LivingEntity
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public:
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// 4J-PB - added to replace (e instanceof Type), avoiding dynamic casts
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eINSTANCEOF GetType() { return eTYPE_MOB;}
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static Entity *create(Level *level) { return NULL; }
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static Entity *create(Level *level) { return nullptr; }
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public:
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static const float MAX_WEARING_ARMOR_CHANCE;
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