Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -10,7 +10,7 @@ MerchantMenu::MerchantMenu(shared_ptr<Inventory> inventory, shared_ptr<Merchant>
trader = merchant;
this->level = level;
tradeContainer = shared_ptr<MerchantContainer>( new MerchantContainer(dynamic_pointer_cast<Player>(inventory->player->shared_from_this()), merchant) );
tradeContainer = std::make_shared<MerchantContainer>(dynamic_pointer_cast<Player>(inventory->player->shared_from_this()), merchant);
addSlot(new Slot(tradeContainer, PAYMENT1_SLOT, SELLSLOT1_X, ROW2_Y));
addSlot(new Slot(tradeContainer, PAYMENT2_SLOT, SELLSLOT2_X, ROW2_Y));
addSlot(new MerchantResultSlot(inventory->player, merchant, tradeContainer, RESULT_SLOT, BUYSLOT_X, ROW2_Y));
@@ -67,10 +67,10 @@ bool MerchantMenu::stillValid(shared_ptr<Player> player)
shared_ptr<ItemInstance> MerchantMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = NULL;
Slot *slot = nullptr;
if(slotIndex < slots.size()) slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
if (slot != nullptr && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
@@ -138,7 +138,7 @@ void MerchantMenu::removed(shared_ptr<Player> player)
player->drop(item);
}
item = tradeContainer->removeItemNoUpdate(PAYMENT2_SLOT);
if (item != NULL)
if (item != nullptr)
{
player->drop(item);
}