Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -15,7 +15,7 @@ bool MegaTreeFeature::place(Level *level, Random *random, int x, int y, int z)
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if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
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// 4J Stu Added to stop tree features generating areas previously place by game rule generation
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if(app.getLevelGenerationOptions() != NULL)
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if(app.getLevelGenerationOptions() != nullptr)
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{
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PIXBeginNamedEvent(0, "MegaTreeFeature Checking intersects");
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LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
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@@ -69,14 +69,14 @@ bool MegaTreeFeature::place(Level *level, Random *random, int x, int y, int z)
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while (branchHeight > y + treeHeight / 2)
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{
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float angle = random->nextFloat() * PI * 2.0f;
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int bx = x + (int) (0.5f + Mth::cos(angle) * 4.0f);
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int bz = z + (int) (0.5f + Mth::sin(angle) * 4.0f);
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int bx = x + static_cast<int>(0.5f + Mth::cos(angle) * 4.0f);
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int bz = z + static_cast<int>(0.5f + Mth::sin(angle) * 4.0f);
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placeLeaves(level, bx, bz, branchHeight, 0, random);
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for (int b = 0; b < 5; b++)
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{
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bx = x + (int) (1.5f + Mth::cos(angle) * b);
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bz = z + (int) (1.5f + Mth::sin(angle) * b);
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bx = x + static_cast<int>(1.5f + Mth::cos(angle) * b);
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bz = z + static_cast<int>(1.5f + Mth::sin(angle) * b);
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placeBlock(level, bx, branchHeight - 3 + b / 2, bz, Tile::treeTrunk_Id, trunkType);
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}
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