Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -26,11 +26,11 @@ bool MakeLoveGoal::canUse()
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if (villager->getRandom()->nextInt(500) != 0) return false;
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village = level->villages->getClosestVillage(Mth::floor(villager->x), Mth::floor(villager->y), Mth::floor(villager->z), 0);
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if (village.lock() == NULL) return false;
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if (village.lock() == nullptr) return false;
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if (!villageNeedsMoreVillagers()) return false;
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shared_ptr<Entity> mate = level->getClosestEntityOfClass(typeid(Villager), villager->bb->grow(8, 3, 8), villager->shared_from_this());
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if (mate == NULL) return false;
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if (mate == nullptr) return false;
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partner = weak_ptr<Villager>(dynamic_pointer_cast<Villager>(mate));
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if (partner.lock()->getAge() != 0) return false;
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@@ -53,7 +53,7 @@ void MakeLoveGoal::stop()
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bool MakeLoveGoal::canContinueToUse()
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{
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return partner.lock() != NULL && loveMakingTime >= 0 && villageNeedsMoreVillagers() && villager->getAge() == 0;
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return partner.lock() != nullptr && loveMakingTime >= 0 && villageNeedsMoreVillagers() && villager->getAge() == 0;
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}
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void MakeLoveGoal::tick()
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@@ -76,14 +76,14 @@ void MakeLoveGoal::tick()
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bool MakeLoveGoal::villageNeedsMoreVillagers()
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{
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shared_ptr<Village> _village = village.lock();
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if( _village == NULL ) return false;
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if( _village == nullptr ) return false;
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if (!_village->isBreedTimerOk())
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{
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return false;
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}
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int idealSize = (int) ((float) _village->getDoorCount() * 0.35);
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int idealSize = static_cast<int>((float)_village->getDoorCount() * 0.35);
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// System.out.println("idealSize: " + idealSize + " pop: " +
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// village.getPopulationSize());
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return _village->getPopulationSize() < idealSize;
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