Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -29,7 +29,7 @@ bool LookAtPlayerGoal::canUse()
{
if (mob->getRandom()->nextFloat() >= probability) return false;
if (mob->getTarget() != NULL)
if (mob->getTarget() != nullptr)
{
lookAt = mob->getTarget();
}
@@ -41,12 +41,12 @@ bool LookAtPlayerGoal::canUse()
{
lookAt = weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
}
return lookAt.lock() != NULL;
return lookAt.lock() != nullptr;
}
bool LookAtPlayerGoal::canContinueToUse()
{
if (lookAt.lock() == NULL || !lookAt.lock()->isAlive()) return false;
if (lookAt.lock() == nullptr || !lookAt.lock()->isAlive()) return false;
if (mob->distanceToSqr(lookAt.lock()) > lookDistance * lookDistance) return false;
return lookTime > 0;
}