Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -131,7 +131,7 @@ bool LiquidTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int f
AABB *LiquidTile::getAABB(Level *level, int x, int y, int z)
{
return NULL;
return nullptr;
}
int LiquidTile::getRenderShape()
@@ -317,7 +317,7 @@ void LiquidTile::animateTick(Level *level, int x, int y, int z, Random *random)
{
if (random->nextInt(100) == 0)
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
double xx = x + random->nextFloat();
double yy = y + tls->yy1;
double zz = z + random->nextFloat();
@@ -349,7 +349,7 @@ void LiquidTile::animateTick(Level *level, int x, int y, int z, Random *random)
double LiquidTile::getSlopeAngle(LevelSource *level, int x, int y, int z, Material *m)
{
Vec3 *flow = NULL;
Vec3 *flow = nullptr;
if (m == Material::water) flow = ((LiquidTile *) Tile::water)->getFlow(level, x, y, z);
if (m == Material::lava) flow = ((LiquidTile *) Tile::lava)->getFlow(level, x, y, z);
if (flow->x == 0 && flow->z == 0) return -1000;
@@ -425,5 +425,5 @@ Icon *LiquidTile::getTexture(const wstring &name)
if (name.compare(TEXTURE_WATER_FLOW)==0) return Tile::water->icons[1];
if (name.compare(TEXTURE_LAVA_STILL)==0) return Tile::lava->icons[0];
if (name.compare(TEXTURE_LAVA_FLOW)==0) return Tile::lava->icons[1];
return NULL;
return nullptr;
}