Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -14,14 +14,14 @@
// private boolean replacement;
LevelType *LevelType::levelTypes[16];// = new LevelType[16];
LevelType *LevelType::lvl_normal=NULL;// = new LevelType(0, "default", 1).setHasReplacement();
LevelType *LevelType::lvl_flat=NULL;// = new LevelType(1, "flat");
LevelType *LevelType::lvl_largeBiomes = NULL;// = new LevelType(2, "largeBiomes");
LevelType *LevelType::lvl_normal_1_1=NULL;// = new LevelType(8, "default_1_1", 0).setSelectableByUser(false);
LevelType *LevelType::lvl_normal=nullptr;// = new LevelType(0, "default", 1).setHasReplacement();
LevelType *LevelType::lvl_flat=nullptr;// = new LevelType(1, "flat");
LevelType *LevelType::lvl_largeBiomes = nullptr;// = new LevelType(2, "largeBiomes");
LevelType *LevelType::lvl_normal_1_1=nullptr;// = new LevelType(8, "default_1_1", 0).setSelectableByUser(false);
void LevelType::staticCtor()
{
for(int i=0;i<16;i++) levelTypes[i]=NULL;
for(int i=0;i<16;i++) levelTypes[i]=nullptr;
lvl_normal = new LevelType(0, L"default", 1);
lvl_normal->setHasReplacement();
lvl_flat = new LevelType(1, L"flat");
@@ -107,13 +107,13 @@ LevelType *LevelType::getLevelType(wstring name)
{
wstring genname=levelTypes[i]->m_generatorName;
if (levelTypes[i] != NULL && (genname.compare(name)==0))
if (levelTypes[i] != nullptr && (genname.compare(name)==0))
{
return levelTypes[i];
}
}
}
return NULL;
return nullptr;
}
int LevelType::getId()