Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -3,10 +3,10 @@
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#include "net.minecraft.world.level.storage.h"
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#include "LevelType.h"
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GameType *GameType::NOT_SET = NULL;
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GameType *GameType::SURVIVAL= NULL;
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GameType *GameType::CREATIVE = NULL;
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GameType *GameType::ADVENTURE = NULL;
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GameType *GameType::NOT_SET = nullptr;
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GameType *GameType::SURVIVAL= nullptr;
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GameType *GameType::CREATIVE = nullptr;
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GameType *GameType::ADVENTURE = nullptr;
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void GameType::staticCtor()
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{
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