Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -12,7 +12,7 @@ LeashItem::LeashItem(int id) : Item(id)
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bool LeashItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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int tile = level->getTile(x, y, z);
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if (Tile::tiles[tile] != NULL && Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE)
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if (Tile::tiles[tile] != nullptr && Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE)
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{
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if (bTestUseOnOnly) return bindPlayerMobsTest(player, level, x,y,z);
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@@ -36,14 +36,14 @@ bool LeashItem::bindPlayerMobs(shared_ptr<Player> player, Level *level, int x, i
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bool foundMobs = false;
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double range = 7;
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vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
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if (mobs != NULL)
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if (mobs != nullptr)
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{
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for(auto& it : *mobs)
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{
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(it);
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if (mob->isLeashed() && mob->getLeashHolder() == player)
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{
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if (activeKnot == NULL)
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if (activeKnot == nullptr)
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{
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activeKnot = LeashFenceKnotEntity::createAndAddKnot(level, x, y, z);
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}
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@@ -62,7 +62,7 @@ bool LeashItem::bindPlayerMobsTest(shared_ptr<Player> player, Level *level, int
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double range = 7;
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vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
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if (mobs != NULL)
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if (mobs != nullptr)
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{
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for(auto& it : *mobs)
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{
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