Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -15,7 +15,7 @@ LeapAtTargetGoal::LeapAtTargetGoal(Mob *mob, float yd)
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bool LeapAtTargetGoal::canUse()
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{
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target = weak_ptr<LivingEntity>(mob->getTarget());
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if (target.lock() == NULL) return false;
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if (target.lock() == nullptr) return false;
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double d = mob->distanceToSqr(target.lock());
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if (d < 2 * 2 || d > 4 * 4) return false;
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if (!mob->onGround) return false;
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@@ -25,7 +25,7 @@ bool LeapAtTargetGoal::canUse()
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bool LeapAtTargetGoal::canContinueToUse()
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{
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return target.lock() != NULL && !mob->onGround;
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return target.lock() != nullptr && !mob->onGround;
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}
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void LeapAtTargetGoal::start()
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