Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -21,16 +21,16 @@ LayerArray Layer::getDefaultLayers(int64_t seed, LevelType *levelType)
// 4J - Some changes moved here from 1.2.3. Temperature & downfall layers are no longer created & returned, and a debug layer is isn't.
// For reference with regard to future merging, things NOT brought forward from the 1.2.3 version are new layer types that we
// don't have yet (shores, swamprivers, region hills etc.)
shared_ptr<Layer>islandLayer = shared_ptr<Layer>(new IslandLayer(1));
islandLayer = shared_ptr<Layer>(new FuzzyZoomLayer(2000, islandLayer));
islandLayer = shared_ptr<Layer>(new AddIslandLayer(1, islandLayer));
islandLayer = shared_ptr<Layer>(new ZoomLayer(2001, islandLayer));
islandLayer = shared_ptr<Layer>(new AddIslandLayer(2, islandLayer));
islandLayer = shared_ptr<Layer>(new AddSnowLayer(2, islandLayer));
islandLayer = shared_ptr<Layer>(new ZoomLayer(2002, islandLayer));
islandLayer = shared_ptr<Layer>(new AddIslandLayer(3, islandLayer));
islandLayer = shared_ptr<Layer>(new ZoomLayer(2003, islandLayer));
islandLayer = shared_ptr<Layer>(new AddIslandLayer(4, islandLayer));
shared_ptr<Layer>islandLayer = std::make_shared<IslandLayer>(1);
islandLayer = std::make_shared<FuzzyZoomLayer>(2000, islandLayer);
islandLayer = std::make_shared<AddIslandLayer>(1, islandLayer);
islandLayer = std::make_shared<ZoomLayer>(2001, islandLayer);
islandLayer = std::make_shared<AddIslandLayer>(2, islandLayer);
islandLayer = std::make_shared<AddSnowLayer>(2, islandLayer);
islandLayer = std::make_shared<ZoomLayer>(2002, islandLayer);
islandLayer = std::make_shared<AddIslandLayer>(3, islandLayer);
islandLayer = std::make_shared<ZoomLayer>(2003, islandLayer);
islandLayer = std::make_shared<AddIslandLayer>(4, islandLayer);
// islandLayer = shared_ptr<Layer>(new AddMushroomIslandLayer(5, islandLayer)); // 4J - old position of mushroom island layer
int zoomLevel = 4;
@@ -41,30 +41,30 @@ LayerArray Layer::getDefaultLayers(int64_t seed, LevelType *levelType)
shared_ptr<Layer> riverLayer = islandLayer;
riverLayer = ZoomLayer::zoom(1000, riverLayer, 0);
riverLayer = shared_ptr<Layer>(new RiverInitLayer(100, riverLayer));
riverLayer = std::make_shared<RiverInitLayer>(100, riverLayer);
riverLayer = ZoomLayer::zoom(1000, riverLayer, zoomLevel + 2);
riverLayer = shared_ptr<Layer>(new RiverLayer(1, riverLayer));
riverLayer = shared_ptr<Layer>(new SmoothLayer(1000, riverLayer));
riverLayer = std::make_shared<RiverLayer>(1, riverLayer);
riverLayer = std::make_shared<SmoothLayer>(1000, riverLayer);
shared_ptr<Layer> biomeLayer = islandLayer;
biomeLayer = ZoomLayer::zoom(1000, biomeLayer, 0);
biomeLayer = shared_ptr<Layer>(new BiomeInitLayer(200, biomeLayer, levelType));
biomeLayer = std::make_shared<BiomeInitLayer>(200, biomeLayer, levelType);
biomeLayer = ZoomLayer::zoom(1000, biomeLayer, 2);
biomeLayer = shared_ptr<Layer>(new RegionHillsLayer(1000, biomeLayer));
biomeLayer = std::make_shared<RegionHillsLayer>(1000, biomeLayer);
for (int i = 0; i < zoomLevel; i++)
{
biomeLayer = shared_ptr<Layer>(new ZoomLayer(1000 + i, biomeLayer));
biomeLayer = std::make_shared<ZoomLayer>(1000 + i, biomeLayer);
if (i == 0) biomeLayer = shared_ptr<Layer>(new AddIslandLayer(3, biomeLayer));
if (i == 0) biomeLayer = std::make_shared<AddIslandLayer>(3, biomeLayer);
if (i == 0)
{
// 4J - moved mushroom islands to here. This skips 3 zooms that the old location of the add was, making them about 1/8 of the original size. Adding
// them at this scale actually lets us place them near enough other land, if we add them at the same scale as java then they have to be too far out to see for
// the scale of our maps
biomeLayer = shared_ptr<Layer>(new AddMushroomIslandLayer(5, biomeLayer));
biomeLayer = std::make_shared<AddMushroomIslandLayer>(5, biomeLayer);
}
if (i == 1 )
@@ -72,30 +72,30 @@ LayerArray Layer::getDefaultLayers(int64_t seed, LevelType *levelType)
// 4J - now expand mushroom islands up again. This does a simple region grow to add a new mushroom island element when any of the neighbours are also mushroom islands.
// This helps make the islands into nice compact shapes of the type that are actually likely to be able to make an island out of the sea in a small space. Also
// helps the shore layer from doing too much damage in shrinking the islands we are making
biomeLayer = shared_ptr<Layer>(new GrowMushroomIslandLayer(5, biomeLayer));
biomeLayer = std::make_shared<GrowMushroomIslandLayer>(5, biomeLayer);
// Note - this reduces the size of mushroom islands by turning their edges into shores. We are doing this at i == 1 rather than i == 0 as the original does
biomeLayer = shared_ptr<Layer>(new ShoreLayer(1000, biomeLayer));
biomeLayer = std::make_shared<ShoreLayer>(1000, biomeLayer);
biomeLayer = shared_ptr<Layer>(new SwampRiversLayer(1000, biomeLayer));
biomeLayer = std::make_shared<SwampRiversLayer>(1000, biomeLayer);
}
}
biomeLayer = shared_ptr<Layer>(new SmoothLayer(1000, biomeLayer));
biomeLayer = std::make_shared<SmoothLayer>(1000, biomeLayer);
biomeLayer = shared_ptr<Layer>(new RiverMixerLayer(100, biomeLayer, riverLayer));
biomeLayer = std::make_shared<RiverMixerLayer>(100, biomeLayer, riverLayer);
#ifndef _CONTENT_PACKAGE
#ifdef _BIOME_OVERRIDE
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableBiomeOverride))
{
biomeLayer = shared_ptr<BiomeOverrideLayer>(new BiomeOverrideLayer(1));
biomeLayer = std::make_shared<BiomeOverrideLayer>(1);
}
#endif
#endif
shared_ptr<Layer> debugLayer = biomeLayer;
shared_ptr<Layer>zoomedLayer = shared_ptr<Layer>(new VoronoiZoom(10, biomeLayer));
shared_ptr<Layer>zoomedLayer = std::make_shared<VoronoiZoom>(10, biomeLayer);
biomeLayer->init(seed);
zoomedLayer->init(seed);
@@ -123,7 +123,7 @@ Layer::Layer(int64_t seedMixup)
void Layer::init(int64_t seed)
{
this->seed = seed;
if (parent != NULL) parent->init(seed);
if (parent != nullptr) parent->init(seed);
this->seed *= this->seed * 6364136223846793005l + 1442695040888963407l;
this->seed += seedMixup;
this->seed *= this->seed * 6364136223846793005l + 1442695040888963407l;
@@ -189,7 +189,7 @@ int Layer::nextRandom(int max)
}
#else
int result = (int) ((rval >> 24) % max);
int result = static_cast<int>((rval >> 24) % max);
#endif
if (result < 0) result += max;