Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -11,7 +11,7 @@
shared_ptr<Projectile> ArrowDispenseBehavior::getProjectile(Level *world, Position *position)
{
shared_ptr<Arrow> arrow = shared_ptr<Arrow>(new Arrow(world, position->getX(), position->getY(), position->getZ()));
shared_ptr<Arrow> arrow = std::make_shared<Arrow>(world, position->getX(), position->getY(), position->getZ());
arrow->pickup = Arrow::PICKUP_ALLOWED;
return arrow;
@@ -21,7 +21,7 @@ shared_ptr<Projectile> ArrowDispenseBehavior::getProjectile(Level *world, Positi
shared_ptr<Projectile> EggDispenseBehavior::getProjectile(Level *world, Position *position)
{
return shared_ptr<Projectile>(new ThrownEgg(world, position->getX(), position->getY(), position->getZ()));
return std::make_shared<ThrownEgg>(world, position->getX(), position->getY(), position->getZ());
}
@@ -29,7 +29,7 @@ shared_ptr<Projectile> EggDispenseBehavior::getProjectile(Level *world, Position
shared_ptr<Projectile> SnowballDispenseBehavior::getProjectile(Level *world, Position *position)
{
return shared_ptr<Projectile>(new Snowball(world, position->getX(), position->getY(), position->getZ()));
return std::make_shared<Snowball>(world, position->getX(), position->getY(), position->getZ());
}
@@ -37,7 +37,7 @@ shared_ptr<Projectile> SnowballDispenseBehavior::getProjectile(Level *world, Pos
shared_ptr<Projectile> ExpBottleDispenseBehavior::getProjectile(Level *world, Position *position)
{
return shared_ptr<Projectile>(new ThrownExpBottle(world, position->getX(), position->getY(), position->getZ()));
return std::make_shared<ThrownExpBottle>(world, position->getX(), position->getY(), position->getZ());
}
float ExpBottleDispenseBehavior::getUncertainty()
@@ -60,7 +60,7 @@ ThrownPotionDispenseBehavior::ThrownPotionDispenseBehavior(int potionValue)
shared_ptr<Projectile> ThrownPotionDispenseBehavior::getProjectile(Level *world, Position *position)
{
return shared_ptr<Projectile>(new ThrownPotion(world, position->getX(), position->getY(), position->getZ(), m_potionValue));
return std::make_shared<ThrownPotion>(world, position->getX(), position->getY(), position->getZ(), m_potionValue);
}
float ThrownPotionDispenseBehavior::getUncertainty()
@@ -104,7 +104,7 @@ shared_ptr<ItemInstance> SpawnEggDispenseBehavior::execute(BlockSource *source,
shared_ptr<Entity> entity = SpawnEggItem::spawnMobAt(source->getWorld(), dispensed->getAuxValue(), spawnX, spawnY, spawnZ, &iResult);
// 4J-JEV: Added in-case spawn limit is encountered.
if (entity == NULL)
if (entity == nullptr)
{
outcome = LEFT_ITEM;
return dispensed;
@@ -139,7 +139,7 @@ shared_ptr<ItemInstance> FireworksDispenseBehavior::execute(BlockSource *source,
double spawnY = source->getBlockY() + .2f;
double spawnZ = source->getZ() + facing->getStepZ();
shared_ptr<FireworksRocketEntity> firework = shared_ptr<FireworksRocketEntity>(new FireworksRocketEntity(world, spawnX, spawnY, spawnZ, dispensed));
shared_ptr<FireworksRocketEntity> firework = std::make_shared<FireworksRocketEntity>(world, spawnX, spawnY, spawnZ, dispensed);
source->getWorld()->addEntity(firework);
outcome = ACTIVATED_ITEM;
@@ -183,7 +183,7 @@ shared_ptr<ItemInstance> FireballDispenseBehavior::execute(BlockSource *source,
double dirY = random->nextGaussian() * .05 + facing->getStepY();
double dirZ = random->nextGaussian() * .05 + facing->getStepZ();
world->addEntity(shared_ptr<SmallFireball>(new SmallFireball(world, spawnX, spawnY, spawnZ, dirX, dirY, dirZ)));
world->addEntity(std::make_shared<SmallFireball>(world, spawnX, spawnY, spawnZ, dirX, dirY, dirZ));
outcome = ACTIVATED_ITEM;
@@ -254,7 +254,7 @@ shared_ptr<ItemInstance> BoatDispenseBehavior::execute(BlockSource *source, shar
outcome = ACTIVATED_ITEM;
shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(world, spawnX, spawnY + yOffset, spawnZ));
shared_ptr<Boat> boat = std::make_shared<Boat>(world, spawnX, spawnY + yOffset, spawnZ);
world->addEntity(boat);
dispensed->remove(1);
@@ -273,7 +273,7 @@ void BoatDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
shared_ptr<ItemInstance> FilledBucketDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
BucketItem *bucket = (BucketItem *)dispensed->getItem();
BucketItem *bucket = static_cast<BucketItem *>(dispensed->getItem());
int sourceX = source->getBlockX();
int sourceY = source->getBlockY();
int sourceZ = source->getBlockZ();
@@ -326,9 +326,9 @@ shared_ptr<ItemInstance> EmptyBucketDispenseBehavior::execute(BlockSource *sourc
dispensed->id = targetType->id;
dispensed->count = 1;
}
else if (dynamic_pointer_cast<DispenserTileEntity>(source->getEntity())->addItem(shared_ptr<ItemInstance>(new ItemInstance(targetType))) < 0)
else if (dynamic_pointer_cast<DispenserTileEntity>(source->getEntity())->addItem(std::make_shared<ItemInstance>(targetType)) < 0)
{
DefaultDispenseItemBehavior::dispense(source, shared_ptr<ItemInstance>(new ItemInstance(targetType)));
DefaultDispenseItemBehavior::dispense(source, std::make_shared<ItemInstance>(targetType));
}
outcome = ACTIVATED_ITEM;
@@ -442,7 +442,7 @@ shared_ptr<ItemInstance> TntDispenseBehavior::execute(BlockSource *source, share
int targetY = source->getBlockY() + facing->getStepY();
int targetZ = source->getBlockZ() + facing->getStepZ();
shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>(new PrimedTnt(world, targetX + 0.5f, targetY + 0.5f, targetZ + 0.5f, nullptr));
shared_ptr<PrimedTnt> tnt(new PrimedTnt(world, targetX + 0.5, targetY + 0.5, targetZ + 0.5, nullptr));
world->addEntity(tnt);
outcome = ACTIVATED_ITEM;