Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -28,8 +28,8 @@ InventoryMenu::InventoryMenu(shared_ptr<Inventory> inventory, bool active, Playe
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void InventoryMenu::_init(shared_ptr<Inventory> inventory, bool active)
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{
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craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
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resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
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craftSlots = std::make_shared<CraftingContainer>(this, 2, 2);
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resultSlots = std::make_shared<ResultContainer>();
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this->active = active;
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addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36));
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@@ -77,7 +77,7 @@ void InventoryMenu::removed(shared_ptr<Player> player)
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for (int i = 0; i < 4; i++)
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{
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shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
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if (item != NULL)
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if (item != nullptr)
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{
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player->drop(item);
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craftSlots->setItem(i, nullptr);
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@@ -102,7 +102,7 @@ shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player
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Slot *BootsSlot = slots.at(ARMOR_SLOT_START+3);
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if (slot != NULL && slot->hasItem())
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if (slot != nullptr && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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@@ -240,7 +240,7 @@ shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, in
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for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++)
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{
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Slot *slot = slots.at(i);
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if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
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if ( (slot==nullptr) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
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{
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return out;
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}
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