Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -69,7 +69,7 @@ int Inventory::getSlot(int tileId)
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == tileId) return i;
if (items[i] != nullptr && items[i]->id == tileId) return i;
}
return -1;
}
@@ -78,7 +78,7 @@ int Inventory::getSlot(int tileId, int data)
{
for (int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == tileId && items[i]->getAuxValue() == data) return i;
if (items[i] != nullptr && items[i]->id == tileId && items[i]->getAuxValue() == data) return i;
}
return -1;
}
@@ -87,7 +87,7 @@ int Inventory::getSlotWithRemainingSpace(shared_ptr<ItemInstance> item)
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == item->id && items[i]->isStackable()
if (items[i] != nullptr && items[i]->id == item->id && items[i]->isStackable()
&& items[i]->count < items[i]->getMaxStackSize() && items[i]->count < getMaxStackSize()
&& (!items[i]->isStackedByData() || items[i]->getAuxValue() == item->getAuxValue())
&& ItemInstance::tagMatches(items[i], item))
@@ -102,7 +102,7 @@ int Inventory::getFreeSlot()
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] == NULL) return i;
if (items[i] == nullptr) return i;
}
return -1;
}
@@ -160,7 +160,7 @@ int Inventory::clearInventory(int id, int data)
for (int i = 0; i < items.length; i++)
{
shared_ptr<ItemInstance> item = items[i];
if (item == NULL) continue;
if (item == nullptr) continue;
if (id > -1 && item->id != id) continue;
if (data > -1 && item->getAuxValue() != data) continue;
@@ -170,7 +170,7 @@ int Inventory::clearInventory(int id, int data)
for (int i = 0; i < armor.length; i++)
{
shared_ptr<ItemInstance> item = armor[i];
if (item == NULL) continue;
if (item == nullptr) continue;
if (id > -1 && item->id != id) continue;
if (data > -1 && item->getAuxValue() != data) continue;
@@ -178,7 +178,7 @@ int Inventory::clearInventory(int id, int data)
armor[i] = nullptr;
}
if (carried != NULL)
if (carried != nullptr)
{
if (id > -1 && carried->id != id) return count;
if (data > -1 && carried->getAuxValue() != data) return count;
@@ -192,10 +192,10 @@ int Inventory::clearInventory(int id, int data)
void Inventory::replaceSlot(Item *item, int data)
{
if (item != NULL)
if (item != nullptr)
{
// It's too easy to accidentally pick block and lose enchanted items.
if (heldItem != NULL && heldItem->isEnchantable() && getSlot(heldItem->id, heldItem->getDamageValue()) == selected)
if (heldItem != nullptr && heldItem->isEnchantable() && getSlot(heldItem->id, heldItem->getDamageValue()) == selected)
{
return;
}
@@ -205,11 +205,11 @@ void Inventory::replaceSlot(Item *item, int data)
{
int oldSlotCount = items[oldSlot]->count;
items[oldSlot] = items[selected];
items[selected] = shared_ptr<ItemInstance>( new ItemInstance(Item::items[item->id], oldSlotCount, data) );
items[selected] = std::make_shared<ItemInstance>(Item::items[item->id], oldSlotCount, data);
}
else
{
items[selected] = shared_ptr<ItemInstance>(new ItemInstance(Item::items[item->id], 1, data));
items[selected] = std::make_shared<ItemInstance>(Item::items[item->id], 1, data);
}
}
}
@@ -226,7 +226,7 @@ int Inventory::addResource(shared_ptr<ItemInstance> itemInstance)
{
int slot = getFreeSlot();
if (slot < 0) return count;
if (items[slot] == NULL)
if (items[slot] == nullptr)
{
items[slot] = ItemInstance::clone(itemInstance);
player->handleCollectItem(itemInstance);
@@ -237,13 +237,13 @@ int Inventory::addResource(shared_ptr<ItemInstance> itemInstance)
int slot = getSlotWithRemainingSpace(itemInstance);
if (slot < 0) slot = getFreeSlot();
if (slot < 0) return count;
if (items[slot] == NULL)
if (items[slot] == nullptr)
{
items[slot] = shared_ptr<ItemInstance>( new ItemInstance(type, 0, itemInstance->getAuxValue()) );
items[slot] = std::make_shared<ItemInstance>(type, 0, itemInstance->getAuxValue());
// 4J Stu - Brought forward from 1.2
if (itemInstance->hasTag())
{
items[slot]->setTag((CompoundTag *) itemInstance->getTag()->copy());
items[slot]->setTag(static_cast<CompoundTag *>(itemInstance->getTag()->copy()));
player->handleCollectItem(itemInstance);
}
}
@@ -272,7 +272,7 @@ void Inventory::tick()
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL)
if (items[i] != nullptr)
{
items[i]->inventoryTick(player->level, player->shared_from_this(), i, selected == i);
}
@@ -299,12 +299,12 @@ bool Inventory::removeResource(int type,int iAuxVal)
void Inventory::removeResources(shared_ptr<ItemInstance> item)
{
if(item == NULL) return;
if(item == nullptr) return;
int countToRemove = item->count;
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->sameItemWithTags(item))
if (items[i] != nullptr && items[i]->sameItemWithTags(item))
{
int slotCount = items[i]->count;
items[i]->count -= countToRemove;
@@ -348,7 +348,7 @@ int Inventory::countResource(int type, int auxVal)
int count = 0;
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == type &&
if (items[i] != nullptr && items[i]->id == type &&
(auxVal == -1 || items[i]->getAuxValue() == auxVal))
count += items[i]->count;
}
@@ -364,7 +364,7 @@ void Inventory::swapSlots(int from, int to)
bool Inventory::add(shared_ptr<ItemInstance> item)
{
if (item == NULL) return false;
if (item == nullptr) return false;
if (item->count == 0) return false;
if (!item->isDamaged())
@@ -427,7 +427,7 @@ shared_ptr<ItemInstance> Inventory::removeItem(unsigned int slot, int count)
slot -= items.length;
}
if (pile[slot] != NULL)
if (pile[slot] != nullptr)
{
if (pile[slot]->count <= count)
{
@@ -454,7 +454,7 @@ shared_ptr<ItemInstance> Inventory::removeItemNoUpdate(int slot)
slot -= items.length;
}
if (pile[slot] != NULL)
if (pile[slot] != nullptr)
{
shared_ptr<ItemInstance> item = pile[slot];
pile[slot] = nullptr;
@@ -466,7 +466,7 @@ shared_ptr<ItemInstance> Inventory::removeItemNoUpdate(int slot)
void Inventory::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
#ifdef _DEBUG
if(item!=NULL)
if(item!=nullptr)
{
wstring itemstring=item->toString();
app.DebugPrintf("Inventory::setItem - slot = %d,\t item = %d ",slot,item->id);
@@ -474,7 +474,7 @@ void Inventory::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
app.DebugPrintf("\n");
}
#else
if(item!=NULL)
if(item!=nullptr)
{
app.DebugPrintf("Inventory::setItem - slot = %d,\t item = %d, aux = %d\n",slot,item->id,item->getAuxValue());
}
@@ -504,7 +504,7 @@ void Inventory::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
float Inventory::getDestroySpeed(Tile *tile)
{
float speed = 1.0f;
if (items[selected] != NULL) speed *= items[selected]->getDestroySpeed(tile);
if (items[selected] != nullptr) speed *= items[selected]->getDestroySpeed(tile);
return speed;
}
@@ -512,20 +512,20 @@ ListTag<CompoundTag> *Inventory::save(ListTag<CompoundTag> *listTag)
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL)
if (items[i] != nullptr)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
tag->putByte(L"Slot", static_cast<byte>(i));
items[i]->save(tag);
listTag->add(tag);
}
}
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL)
if (armor[i] != nullptr)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) (i + 100));
tag->putByte(L"Slot", static_cast<byte>(i + 100));
armor[i]->save(tag);
listTag->add(tag);
}
@@ -535,15 +535,15 @@ ListTag<CompoundTag> *Inventory::save(ListTag<CompoundTag> *listTag)
void Inventory::load(ListTag<CompoundTag> *inventoryList)
{
if( items.data != NULL)
if( items.data != nullptr)
{
delete[] items.data;
items.data = NULL;
items.data = nullptr;
}
if( armor.data != NULL)
if( armor.data != nullptr)
{
delete[] armor.data;
armor.data = NULL;
armor.data = nullptr;
}
items = ItemInstanceArray( INVENTORY_SIZE );
@@ -553,7 +553,7 @@ void Inventory::load(ListTag<CompoundTag> *inventoryList)
CompoundTag *tag = inventoryList->get(i);
unsigned int slot = tag->getByte(L"Slot") & 0xff;
shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>( ItemInstance::fromTag(tag) );
if (item != NULL)
if (item != nullptr)
{
if (slot >= 0 && slot < items.length) items[slot] = item;
if (slot >= 100 && slot < armor.length + 100) armor[slot - 100] = item;
@@ -614,7 +614,7 @@ bool Inventory::canDestroy(Tile *tile)
if (tile->material->isAlwaysDestroyable()) return true;
shared_ptr<ItemInstance> item = getItem(selected);
if (item != NULL) return item->canDestroySpecial(tile);
if (item != nullptr) return item->canDestroySpecial(tile);
return false;
}
@@ -628,7 +628,7 @@ int Inventory::getArmorValue()
int val = 0;
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL && dynamic_cast<ArmorItem *>( armor[i]->getItem() ) != NULL )
if (armor[i] != nullptr && dynamic_cast<ArmorItem *>( armor[i]->getItem() ) != nullptr )
{
int baseProtection = dynamic_cast<ArmorItem *>(armor[i]->getItem())->defense;
@@ -647,9 +647,9 @@ void Inventory::hurtArmor(float dmg)
}
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL && dynamic_cast<ArmorItem *>( armor[i]->getItem() ) != NULL )
if (armor[i] != nullptr && dynamic_cast<ArmorItem *>( armor[i]->getItem() ) != nullptr )
{
armor[i]->hurtAndBreak( (int) dmg, dynamic_pointer_cast<LivingEntity>( player->shared_from_this() ) );
armor[i]->hurtAndBreak( static_cast<int>(dmg), dynamic_pointer_cast<LivingEntity>( player->shared_from_this() ) );
if (armor[i]->count == 0)
{
armor[i] = nullptr;
@@ -662,7 +662,7 @@ void Inventory::dropAll()
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL)
if (items[i] != nullptr)
{
player->drop(items[i], true);
items[i] = nullptr;
@@ -670,7 +670,7 @@ void Inventory::dropAll()
}
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL)
if (armor[i] != nullptr)
{
player->drop(armor[i], true);
armor[i] = nullptr;
@@ -699,8 +699,8 @@ bool Inventory::isSame(shared_ptr<Inventory> copy)
bool Inventory::isSame(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
{
if (a == NULL && b == NULL) return true;
if (a == NULL || b == NULL) return false;
if (a == nullptr && b == nullptr) return true;
if (a == nullptr || b == nullptr) return false;
return a->id == b->id && a->count == b->count && a->getAuxValue() == b->getAuxValue();
}
@@ -708,14 +708,14 @@ bool Inventory::isSame(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
shared_ptr<Inventory> Inventory::copy()
{
shared_ptr<Inventory> copy = shared_ptr<Inventory>( new Inventory(NULL) );
shared_ptr<Inventory> copy = std::make_shared<Inventory>(nullptr);
for (unsigned int i = 0; i < items.length; i++)
{
copy->items[i] = items[i] != NULL ? items[i]->copy() : nullptr;
copy->items[i] = items[i] != nullptr ? items[i]->copy() : nullptr;
}
for (unsigned int i = 0; i < armor.length; i++)
{
copy->armor[i] = armor[i] != NULL ? armor[i]->copy() : nullptr;
copy->armor[i] = armor[i] != nullptr ? armor[i]->copy() : nullptr;
}
return copy;
}
@@ -742,11 +742,11 @@ bool Inventory::contains(shared_ptr<ItemInstance> itemInstance)
{
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL && armor[i]->sameItem(itemInstance)) return true;
if (armor[i] != nullptr && armor[i]->sameItem(itemInstance)) return true;
}
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->sameItem(itemInstance)) return true;
if (items[i] != nullptr && items[i]->sameItem(itemInstance)) return true;
}
return false;
}
@@ -782,15 +782,15 @@ void Inventory::replaceWith(shared_ptr<Inventory> other)
int Inventory::countMatches(shared_ptr<ItemInstance> itemInstance)
{
if(itemInstance == NULL) return 0;
if(itemInstance == nullptr) return 0;
int count = 0;
//for (unsigned int i = 0; i < armor.length; i++)
//{
// if (armor[i] != NULL && armor[i]->sameItem(itemInstance)) count += items[i]->count;
// if (armor[i] != nullptr && armor[i]->sameItem(itemInstance)) count += items[i]->count;
//}
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->sameItemWithTags(itemInstance)) count += items[i]->count;
if (items[i] != nullptr && items[i]->sameItemWithTags(itemInstance)) count += items[i]->count;
}
return count;
}