Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -8,7 +8,7 @@ HellFlatLevelSource::HellFlatLevelSource(Level *level, int64_t seed)
{
int xzSize = level->getLevelData()->getXZSize();
int hellScale = level->getLevelData()->getHellScale();
m_XZSize = ceil((float)xzSize / hellScale);
m_XZSize = ceil(static_cast<float>(xzSize) / hellScale);
this->level = level;
@@ -38,7 +38,7 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
block = Tile::netherRack_Id;
}
blocks[xc << 11 | zc << 7 | yc] = (byte) block;
blocks[xc << 11 | zc << 7 | yc] = static_cast<byte>(block);
}
}
}
@@ -60,7 +60,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) )
{
blocks[offs] = (byte) Tile::unbreakable_Id;
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -68,7 +68,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2))
{
blocks[offs] = (byte) Tile::unbreakable_Id;
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -76,7 +76,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2))
{
blocks[offs] = (byte) Tile::unbreakable_Id;
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -84,7 +84,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) )
{
blocks[offs] = (byte) Tile::unbreakable_Id;
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -93,11 +93,11 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
if (y >= Level::genDepthMinusOne - random->nextInt(5))
{
blocks[offs] = (byte) Tile::unbreakable_Id;
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
}
else if (y <= 0 + random->nextInt(5))
{
blocks[offs] = (byte) Tile::unbreakable_Id;
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
}
}
}
@@ -115,7 +115,7 @@ LevelChunk *HellFlatLevelSource::getChunk(int xOffs, int zOffs)
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
int chunksSize = Level::genDepth * 16 * 16;
byte *tileData = (byte *)XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
byte *tileData = static_cast<byte *>(XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
XMemSet128(tileData,0,chunksSize);
byteArray blocks = byteArray(tileData,chunksSize);
// byteArray blocks = byteArray(16 * level->depth * 16);
@@ -211,16 +211,16 @@ wstring HellFlatLevelSource::gatherStats()
vector<Biome::MobSpawnerData *> *HellFlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
Biome *biome = level->getBiome(x, z);
if (biome == NULL)
if (biome == nullptr)
{
return NULL;
return nullptr;
}
return biome->getMobs(mobCategory);
}
TilePos *HellFlatLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
return NULL;
return nullptr;
}
void HellFlatLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)