Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -8,7 +8,7 @@ HellFlatLevelSource::HellFlatLevelSource(Level *level, int64_t seed)
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{
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int xzSize = level->getLevelData()->getXZSize();
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int hellScale = level->getLevelData()->getHellScale();
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m_XZSize = ceil((float)xzSize / hellScale);
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m_XZSize = ceil(static_cast<float>(xzSize) / hellScale);
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this->level = level;
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@@ -38,7 +38,7 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
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block = Tile::netherRack_Id;
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}
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blocks[xc << 11 | zc << 7 | yc] = (byte) block;
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blocks[xc << 11 | zc << 7 | yc] = static_cast<byte>(block);
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}
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}
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}
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@@ -60,7 +60,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
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{
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if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) )
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{
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blocks[offs] = (byte) Tile::unbreakable_Id;
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blockSet = true;
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}
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}
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@@ -68,7 +68,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
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{
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if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2))
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{
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blocks[offs] = (byte) Tile::unbreakable_Id;
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blockSet = true;
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}
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}
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@@ -76,7 +76,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
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{
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if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2))
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{
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blocks[offs] = (byte) Tile::unbreakable_Id;
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blockSet = true;
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}
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}
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@@ -84,7 +84,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
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{
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if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) )
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{
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blocks[offs] = (byte) Tile::unbreakable_Id;
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blockSet = true;
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}
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}
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@@ -93,11 +93,11 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
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if (y >= Level::genDepthMinusOne - random->nextInt(5))
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{
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blocks[offs] = (byte) Tile::unbreakable_Id;
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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}
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else if (y <= 0 + random->nextInt(5))
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{
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blocks[offs] = (byte) Tile::unbreakable_Id;
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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}
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}
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}
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@@ -115,7 +115,7 @@ LevelChunk *HellFlatLevelSource::getChunk(int xOffs, int zOffs)
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// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
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int chunksSize = Level::genDepth * 16 * 16;
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byte *tileData = (byte *)XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
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byte *tileData = static_cast<byte *>(XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
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XMemSet128(tileData,0,chunksSize);
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byteArray blocks = byteArray(tileData,chunksSize);
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// byteArray blocks = byteArray(16 * level->depth * 16);
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@@ -211,16 +211,16 @@ wstring HellFlatLevelSource::gatherStats()
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vector<Biome::MobSpawnerData *> *HellFlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
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{
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Biome *biome = level->getBiome(x, z);
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if (biome == NULL)
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if (biome == nullptr)
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{
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return NULL;
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return nullptr;
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}
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return biome->getMobs(mobCategory);
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}
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TilePos *HellFlatLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
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{
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return NULL;
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return nullptr;
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}
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void HellFlatLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)
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