Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -18,10 +18,10 @@ bool FleeSunGoal::canUse()
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{
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if (!level->isDay()) return false;
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if (!mob->isOnFire()) return false;
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if (!level->canSeeSky(Mth::floor(mob->x), (int) mob->bb->y0, Mth::floor(mob->z))) return false;
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if (!level->canSeeSky(Mth::floor(mob->x), static_cast<int>(mob->bb->y0), Mth::floor(mob->z))) return false;
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Vec3 *pos = getHidePos();
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if (pos == NULL) return false;
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if (pos == nullptr) return false;
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wantedX = pos->x;
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wantedY = pos->y;
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wantedZ = pos->z;
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@@ -48,5 +48,5 @@ Vec3 *FleeSunGoal::getHidePos()
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int zt = Mth::floor(mob->z + random->nextInt(20) - 10);
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if (!level->canSeeSky(xt, yt, zt) && mob->getWalkTargetValue(xt, yt, zt) < 0) return Vec3::newTemp(xt, yt, zt);
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}
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return NULL;
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return nullptr;
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}
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