Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -55,7 +55,7 @@ void FlatLevelSource::prepareHeights(byteArray blocks)
{
block = Tile::grass_Id;
}
blocks[xc << 11 | zc << 7 | yc] = (byte) block;
blocks[xc << 11 | zc << 7 | yc] = static_cast<byte>(block);
}
}
}
@@ -70,7 +70,7 @@ LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
{
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
int chunksSize = Level::genDepth * 16 * 16;
byte *tileData = (byte *)XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
byte *tileData = static_cast<byte *>(XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
XMemSet128(tileData,0,chunksSize);
byteArray blocks = byteArray(tileData,chunksSize);
// byteArray blocks = byteArray(16 * level->depth * 16);
@@ -141,15 +141,15 @@ vector<Biome::MobSpawnerData *> *FlatLevelSource::getMobsAt(MobCategory *mobCate
{
Biome *biome = level->getBiome(x, z);
if (biome == NULL)
{
return NULL;
{
return nullptr;
}
return biome->getMobs(mobCategory);
}
TilePos *FlatLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
return NULL;
return nullptr;
}
void FlatLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)