Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -127,10 +127,10 @@ Fireball::Fireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double
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void Fireball::tick()
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{
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// 4J-PB - Moved forward from 1.2.3
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//if (!level->isClientSide && (owner == NULL || owner->removed))
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//if (!level->isClientSide && (owner == nullptr || owner->removed))
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if (!level->isClientSide)
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{
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if((owner != NULL && owner->removed) || !level->hasChunkAt((int) x, (int) y, (int) z))
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if((owner != nullptr && owner->removed) || !level->hasChunkAt(static_cast<int>(x), static_cast<int>(y), static_cast<int>(z)))
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{
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app.DebugPrintf("Fireball removed - owner is null or removed is true for owner\n");
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remove();
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@@ -193,7 +193,7 @@ void Fireball::tick()
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from = Vec3::newTemp(x, y, z);
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to = Vec3::newTemp(x + xd, y + yd, z + zd);
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if (res != NULL)
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if (res != nullptr)
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{
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to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
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}
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@@ -207,7 +207,7 @@ void Fireball::tick()
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float rr = 0.3f;
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AABB *bb = e->bb->grow(rr, rr, rr);
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HitResult *p = bb->clip(from, to);
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if (p != NULL)
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if (p != nullptr)
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{
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double dd = from->distanceTo(p->pos);
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if (dd < nearest || nearest == 0)
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@@ -220,14 +220,14 @@ void Fireball::tick()
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}
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if (hitEntity != NULL)
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if (hitEntity != nullptr)
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{
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delete res;
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res = new HitResult(hitEntity);
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}
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MemSect(0);
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if (res != NULL)
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if (res != nullptr)
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{
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onHit(res);
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}
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@@ -237,8 +237,8 @@ void Fireball::tick()
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z += zd;
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double sd = sqrt(xd * xd + zd * zd);
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yRot = (float) (atan2(zd, xd) * 180 / PI) + 90;
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xRot = (float) (atan2(sd, yd) * 180 / PI) - 90;
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yRot = static_cast<float>(atan2(zd, xd) * 180 / PI) + 90;
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xRot = static_cast<float>(atan2(sd, yd) * 180 / PI) - 90;
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while (xRot - xRotO < -180)
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xRotO -= 360;
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@@ -297,11 +297,11 @@ float Fireball::getInertia()
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void Fireball::addAdditonalSaveData(CompoundTag *tag)
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{
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tag->putShort(L"xTile", (short) xTile);
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tag->putShort(L"yTile", (short) yTile);
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tag->putShort(L"zTile", (short) zTile);
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tag->putByte(L"inTile", (byte) lastTile);
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tag->putByte(L"inGround", (byte) (inGround ? 1 : 0));
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tag->putShort(L"xTile", static_cast<short>(xTile));
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tag->putShort(L"yTile", static_cast<short>(yTile));
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tag->putShort(L"zTile", static_cast<short>(zTile));
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tag->putByte(L"inTile", static_cast<byte>(lastTile));
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tag->putByte(L"inGround", static_cast<byte>(inGround ? 1 : 0));
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tag->put(L"direction", newDoubleList(3, xd, yd, zd));
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}
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@@ -343,10 +343,10 @@ bool Fireball::hurt(DamageSource *source, float damage)
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if (isInvulnerable()) return false;
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markHurt();
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if (source->getEntity() != NULL)
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if (source->getEntity() != nullptr)
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{
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Vec3 *lookAngle = source->getEntity()->getLookAngle();
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if (lookAngle != NULL)
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if (lookAngle != nullptr)
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{
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xd = lookAngle->x;
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yd = lookAngle->y;
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