Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -24,7 +24,7 @@ FireTile::FireTile(int id) : Tile(id, Material::fire,isSolidRender())
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burnOdds = new int[256];
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memset( burnOdds,0,sizeof(int)*256);
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icons = NULL;
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icons = nullptr;
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setTicking(true);
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}
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@@ -64,7 +64,7 @@ void FireTile::setFlammable(int id, int flame, int burn)
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AABB *FireTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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return nullptr;
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}
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bool FireTile::blocksLight()
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