Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -72,10 +72,10 @@ void Explosion::explode()
if (t > 0)
{
Tile *tile = Tile::tiles[t];
float resistance = source != NULL ? source->getTileExplosionResistance(this, level, xt, yt, zt, tile) : tile->getExplosionResistance(source);
float resistance = source != nullptr ? source->getTileExplosionResistance(this, level, xt, yt, zt, tile) : tile->getExplosionResistance(source);
remainingPower -= (resistance + 0.3f) * stepSize;
}
if (remainingPower > 0&& (source == NULL || source->shouldTileExplode(this, level, xt, yt, zt, t, remainingPower)))
if (remainingPower > 0&& (source == nullptr || source->shouldTileExplode(this, level, xt, yt, zt, t, remainingPower)))
{
toBlow.insert(TilePos(xt, yt, zt));
}
@@ -143,7 +143,7 @@ void Explosion::explode()
double sp = level->getSeenPercent(center, e->bb);
double pow = (1 - dist) * sp;
if(canDamage) e->hurt(DamageSource::explosion(this), (int) ((pow * pow + pow) / 2 * 8 * r + 1));
if(canDamage) e->hurt(DamageSource::explosion(this), static_cast<int>((pow * pow + pow) / 2 * 8 * r + 1));
double kbPower = ProtectionEnchantment::getExplosionKnockbackAfterDampener(e, pow);
e->xd += xa *kbPower;
@@ -163,7 +163,7 @@ void Explosion::explode()
}
void Explosion::finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect/*=NULL*/) // 4J - added toBlowDirect parameter
void Explosion::finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect/*=nullptr*/) // 4J - added toBlowDirect parameter
{
level->playSound(x, y, z, eSoundType_RANDOM_EXPLODE, 4, (1 + (level->random->nextFloat() - level->random->nextFloat()) * 0.2f) * 0.7f);
if (r < 2 || !destroyBlocks)
@@ -185,7 +185,7 @@ void Explosion::finalizeExplosion(bool generateParticles, vector<TilePos> *toBlo
app.DebugPrintf("Finalizing explosion size %d\n",toBlow.size());
static const int MAX_EXPLODE_PARTICLES = 50;
// 4J - try and make at most MAX_EXPLODE_PARTICLES pairs of particles
int fraction = (int)toBlowArray->size() / MAX_EXPLODE_PARTICLES;
int fraction = static_cast<int>(toBlowArray->size()) / MAX_EXPLODE_PARTICLES;
if( fraction == 0 ) fraction = 1;
size_t j = toBlowArray->size() - 1;
//for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
@@ -262,7 +262,7 @@ void Explosion::finalizeExplosion(bool generateParticles, vector<TilePos> *toBlo
}
PIXEndNamedEvent();
if( toBlowDirect == NULL ) delete toBlowArray;
if( toBlowDirect == nullptr ) delete toBlowArray;
}
Explosion::playerVec3Map *Explosion::getHitPlayers()
@@ -281,7 +281,7 @@ Vec3 *Explosion::getHitPlayerKnockback( shared_ptr<Player> player )
shared_ptr<LivingEntity> Explosion::getSourceMob()
{
if (source == NULL) return nullptr;
if (source == nullptr) return nullptr;
if (source->instanceof(eTYPE_PRIMEDTNT)) return dynamic_pointer_cast<PrimedTnt>(source)->getOwner();
if (source->instanceof(eTYPE_LIVINGENTITY)) return dynamic_pointer_cast<LivingEntity>(source);
return nullptr;