Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -65,7 +65,7 @@ bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> p
{
shared_ptr<PlayerEnderChestContainer> container = player->getEnderChestInventory();
shared_ptr<EnderChestTileEntity> enderChest = dynamic_pointer_cast<EnderChestTileEntity>(level->getTileEntity(x, y, z));
if (container == NULL || enderChest == NULL) return true;
if (container == nullptr || enderChest == nullptr) return true;
if (level->isSolidBlockingTile(x, y + 1, z)) return true;
@@ -82,7 +82,7 @@ bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> p
shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level *level)
{
return shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
return std::make_shared<EnderChestTileEntity>();
}
void EnderChestTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)