Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -7,34 +7,34 @@
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EnchantmentArray Enchantment::enchantments = EnchantmentArray( 256 );
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vector<Enchantment *> Enchantment::validEnchantments;
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Enchantment *Enchantment::allDamageProtection = NULL;
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Enchantment *Enchantment::fireProtection = NULL;
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Enchantment *Enchantment::fallProtection = NULL;
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Enchantment *Enchantment::explosionProtection = NULL;
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Enchantment *Enchantment::projectileProtection = NULL;
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Enchantment *Enchantment::drownProtection = NULL;
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Enchantment *Enchantment::waterWorker = NULL;
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Enchantment *Enchantment::thorns = NULL;
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Enchantment *Enchantment::allDamageProtection = nullptr;
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Enchantment *Enchantment::fireProtection = nullptr;
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Enchantment *Enchantment::fallProtection = nullptr;
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Enchantment *Enchantment::explosionProtection = nullptr;
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Enchantment *Enchantment::projectileProtection = nullptr;
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Enchantment *Enchantment::drownProtection = nullptr;
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Enchantment *Enchantment::waterWorker = nullptr;
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Enchantment *Enchantment::thorns = nullptr;
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// weapon
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Enchantment *Enchantment::damageBonus = NULL;
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Enchantment *Enchantment::damageBonusUndead = NULL;
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Enchantment *Enchantment::damageBonusArthropods = NULL;
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Enchantment *Enchantment::knockback = NULL;
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Enchantment *Enchantment::fireAspect = NULL;
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Enchantment *Enchantment::lootBonus = NULL;
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Enchantment *Enchantment::damageBonus = nullptr;
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Enchantment *Enchantment::damageBonusUndead = nullptr;
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Enchantment *Enchantment::damageBonusArthropods = nullptr;
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Enchantment *Enchantment::knockback = nullptr;
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Enchantment *Enchantment::fireAspect = nullptr;
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Enchantment *Enchantment::lootBonus = nullptr;
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// digger
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Enchantment *Enchantment::diggingBonus = NULL;
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Enchantment *Enchantment::untouching = NULL;
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Enchantment *Enchantment::digDurability = NULL;
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Enchantment *Enchantment::resourceBonus = NULL;
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Enchantment *Enchantment::diggingBonus = nullptr;
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Enchantment *Enchantment::untouching = nullptr;
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Enchantment *Enchantment::digDurability = nullptr;
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Enchantment *Enchantment::resourceBonus = nullptr;
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// bows
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Enchantment *Enchantment::arrowBonus = NULL;
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Enchantment *Enchantment::arrowKnockback = NULL;
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Enchantment *Enchantment::arrowFire = NULL;
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Enchantment *Enchantment::arrowInfinite = NULL;
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Enchantment *Enchantment::arrowBonus = nullptr;
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Enchantment *Enchantment::arrowKnockback = nullptr;
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Enchantment *Enchantment::arrowFire = nullptr;
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Enchantment *Enchantment::arrowInfinite = nullptr;
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void Enchantment::staticCtor()
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{
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@@ -70,7 +70,7 @@ void Enchantment::staticCtor()
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for(unsigned int i = 0; i < 256; ++i)
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{
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Enchantment *enchantment = enchantments[i];
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if (enchantment != NULL)
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if (enchantment != nullptr)
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{
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validEnchantments.push_back(enchantment);
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}
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@@ -79,7 +79,7 @@ void Enchantment::staticCtor()
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void Enchantment::_init(int id)
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{
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if (enchantments[id] != NULL)
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if (enchantments[id] != nullptr)
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{
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app.DebugPrintf("Duplicate enchantment id!");
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#ifndef _CONTENT_PACKAGE
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