Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -7,34 +7,34 @@
EnchantmentArray Enchantment::enchantments = EnchantmentArray( 256 );
vector<Enchantment *> Enchantment::validEnchantments;
Enchantment *Enchantment::allDamageProtection = NULL;
Enchantment *Enchantment::fireProtection = NULL;
Enchantment *Enchantment::fallProtection = NULL;
Enchantment *Enchantment::explosionProtection = NULL;
Enchantment *Enchantment::projectileProtection = NULL;
Enchantment *Enchantment::drownProtection = NULL;
Enchantment *Enchantment::waterWorker = NULL;
Enchantment *Enchantment::thorns = NULL;
Enchantment *Enchantment::allDamageProtection = nullptr;
Enchantment *Enchantment::fireProtection = nullptr;
Enchantment *Enchantment::fallProtection = nullptr;
Enchantment *Enchantment::explosionProtection = nullptr;
Enchantment *Enchantment::projectileProtection = nullptr;
Enchantment *Enchantment::drownProtection = nullptr;
Enchantment *Enchantment::waterWorker = nullptr;
Enchantment *Enchantment::thorns = nullptr;
// weapon
Enchantment *Enchantment::damageBonus = NULL;
Enchantment *Enchantment::damageBonusUndead = NULL;
Enchantment *Enchantment::damageBonusArthropods = NULL;
Enchantment *Enchantment::knockback = NULL;
Enchantment *Enchantment::fireAspect = NULL;
Enchantment *Enchantment::lootBonus = NULL;
Enchantment *Enchantment::damageBonus = nullptr;
Enchantment *Enchantment::damageBonusUndead = nullptr;
Enchantment *Enchantment::damageBonusArthropods = nullptr;
Enchantment *Enchantment::knockback = nullptr;
Enchantment *Enchantment::fireAspect = nullptr;
Enchantment *Enchantment::lootBonus = nullptr;
// digger
Enchantment *Enchantment::diggingBonus = NULL;
Enchantment *Enchantment::untouching = NULL;
Enchantment *Enchantment::digDurability = NULL;
Enchantment *Enchantment::resourceBonus = NULL;
Enchantment *Enchantment::diggingBonus = nullptr;
Enchantment *Enchantment::untouching = nullptr;
Enchantment *Enchantment::digDurability = nullptr;
Enchantment *Enchantment::resourceBonus = nullptr;
// bows
Enchantment *Enchantment::arrowBonus = NULL;
Enchantment *Enchantment::arrowKnockback = NULL;
Enchantment *Enchantment::arrowFire = NULL;
Enchantment *Enchantment::arrowInfinite = NULL;
Enchantment *Enchantment::arrowBonus = nullptr;
Enchantment *Enchantment::arrowKnockback = nullptr;
Enchantment *Enchantment::arrowFire = nullptr;
Enchantment *Enchantment::arrowInfinite = nullptr;
void Enchantment::staticCtor()
{
@@ -70,7 +70,7 @@ void Enchantment::staticCtor()
for(unsigned int i = 0; i < 256; ++i)
{
Enchantment *enchantment = enchantments[i];
if (enchantment != NULL)
if (enchantment != nullptr)
{
validEnchantments.push_back(enchantment);
}
@@ -79,7 +79,7 @@ void Enchantment::staticCtor()
void Enchantment::_init(int id)
{
if (enchantments[id] != NULL)
if (enchantments[id] != nullptr)
{
app.DebugPrintf("Duplicate enchantment id!");
#ifndef _CONTENT_PACKAGE