Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -27,14 +27,14 @@ DispenseItemBehavior *DropperTile::getDispenseMethod(shared_ptr<ItemInstance> it
shared_ptr<TileEntity> DropperTile::newTileEntity(Level *level)
{
return shared_ptr<DropperTileEntity>( new DropperTileEntity() );
return std::make_shared<DropperTileEntity>();
}
void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
{
BlockSourceImpl source(level, x, y, z);
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() );
if (trap == NULL) return;
if (trap == nullptr) return;
int slot = trap->getRandomSlot();
if (slot < 0)
@@ -48,11 +48,11 @@ void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
shared_ptr<Container> into = HopperTileEntity::getContainerAt(level, x + Facing::STEP_X[face], y + Facing::STEP_Y[face], z + Facing::STEP_Z[face]);
shared_ptr<ItemInstance> remaining = nullptr;
if (into != NULL)
if (into != nullptr)
{
remaining = HopperTileEntity::addItem(into.get(), item->copy()->remove(1), Facing::OPPOSITE_FACING[face]);
if (remaining == NULL)
if (remaining == nullptr)
{
remaining = item->copy();
if (--remaining->count == 0) remaining = nullptr;
@@ -66,7 +66,7 @@ void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
else
{
remaining = DISPENSE_BEHAVIOUR->dispense(&source, item);
if (remaining != NULL && remaining->count == 0) remaining = nullptr;
if (remaining != nullptr && remaining->count == 0) remaining = nullptr;
}
trap->setItem(slot, remaining);