Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -38,7 +38,7 @@ void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstanc
double spawnY = position->getY();
double spawnZ = position->getZ();
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item));
shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(world, spawnX, spawnY - 0.3, spawnZ, item);
double pow = world->random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = facing->getStepX() * pow;