Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -38,7 +38,7 @@ void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstanc
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double spawnY = position->getY();
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double spawnZ = position->getZ();
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item));
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shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(world, spawnX, spawnY - 0.3, spawnZ, item);
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double pow = world->random->nextDouble() * 0.1 + 0.2;
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itemEntity->xd = facing->getStepX() * pow;
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