Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -10,7 +10,7 @@ CommandBlock::CommandBlock(int id) : BaseEntityTile(id, Material::metal, isSolid
shared_ptr<TileEntity> CommandBlock::newTileEntity(Level *level)
{
return shared_ptr<CommandBlockEntity>( new CommandBlockEntity() );
return std::make_shared<CommandBlockEntity>();
}
void CommandBlock::neighborChanged(Level *level, int x, int y, int z, int type)
@@ -38,7 +38,7 @@ void CommandBlock::tick(Level *level, int x, int y, int z, Random *random)
{
shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
if (tileEntity != NULL && dynamic_pointer_cast<CommandBlockEntity>( tileEntity ) != NULL)
if (tileEntity != nullptr && dynamic_pointer_cast<CommandBlockEntity>( tileEntity ) != nullptr)
{
shared_ptr<CommandBlockEntity> commandBlock = dynamic_pointer_cast<CommandBlockEntity>( tileEntity );
commandBlock->setSuccessCount(commandBlock->performCommand(level));
@@ -55,7 +55,7 @@ bool CommandBlock::use(Level *level, int x, int y, int z, shared_ptr<Player> pla
{
shared_ptr<CommandBlockEntity> amce = dynamic_pointer_cast<CommandBlockEntity>( level->getTileEntity(x, y, z) );
if (amce != NULL)
if (amce != nullptr)
{
player->openTextEdit(amce);
}
@@ -72,7 +72,7 @@ int CommandBlock::getAnalogOutputSignal(Level *level, int x, int y, int z, int d
{
shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
if (tileEntity != NULL && dynamic_pointer_cast<CommandBlockEntity>( tileEntity ) != NULL)
if (tileEntity != nullptr && dynamic_pointer_cast<CommandBlockEntity>( tileEntity ) != nullptr)
{
return dynamic_pointer_cast<CommandBlockEntity>( tileEntity )->getSuccessCount();
}