Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -6,8 +6,8 @@
CombatEntry::CombatEntry(DamageSource *source, int time, float health, float damage, CombatTracker::eLOCATION location, float fallDistance)
{
this->source = NULL;
if(source != NULL)
this->source = nullptr;
if(source != nullptr)
{
// 4J: this might actually be a derived damage source so use copy func
this->source = source->copy();
@@ -61,7 +61,7 @@ CombatTracker::eLOCATION CombatEntry::getLocation()
wstring CombatEntry::getAttackerName()
{
return getSource()->getEntity() == NULL ? L"" : getSource()->getEntity()->getNetworkName();
return getSource()->getEntity() == nullptr ? L"" : getSource()->getEntity()->getNetworkName();
}
float CombatEntry::getFallDistance()