Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -16,9 +16,9 @@ BedTile::BedTile(int id) : DirectionalTile(id, Material::cloth, isSolidRender())
{
setShape();
iconEnd = NULL;
iconSide = NULL;
iconTop = NULL;
iconEnd = nullptr;
iconSide = nullptr;
iconTop = nullptr;
}
// 4J Added override
@@ -120,7 +120,7 @@ bool BedTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player,
}
}
if (sleepingPlayer == NULL)
if (sleepingPlayer == nullptr)
{
setOccupied(level, x, y, z, false);
}
@@ -309,7 +309,7 @@ Pos *BedTile::findStandUpPosition(Level *level, int x, int y, int z, int skipCou
}
}
return NULL;
return nullptr;
}
void BedTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus)