Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -15,7 +15,7 @@ Bat::Bat(Level *level) : AmbientCreature(level)
registerAttributes();
setHealth(getMaxHealth());
targetPosition = NULL;
targetPosition = nullptr;
setSize(.5f, .9f);
setResting(true);
@@ -90,11 +90,11 @@ void Bat::setResting(bool value)
char current = entityData->getByte(DATA_ID_FLAGS);
if (value)
{
entityData->set(DATA_ID_FLAGS, (char) (current | FLAG_RESTING));
entityData->set(DATA_ID_FLAGS, static_cast<char>(current | FLAG_RESTING));
}
else
{
entityData->set(DATA_ID_FLAGS, (char) (current & ~FLAG_RESTING));
entityData->set(DATA_ID_FLAGS, static_cast<char>(current & ~FLAG_RESTING));
}
}
@@ -128,10 +128,10 @@ void Bat::newServerAiStep()
if (isResting())
{
if (!level->isSolidBlockingTile(Mth::floor(x), (int) y + 1, Mth::floor(z)))
if (!level->isSolidBlockingTile(Mth::floor(x), static_cast<int>(y) + 1, Mth::floor(z)))
{
setResting(false);
level->levelEvent(nullptr, LevelEvent::SOUND_BAT_LIFTOFF, (int) x, (int) y, (int) z, 0);
level->levelEvent(nullptr, LevelEvent::SOUND_BAT_LIFTOFF, static_cast<int>(x), static_cast<int>(y), static_cast<int>(z), 0);
}
else
{
@@ -141,25 +141,25 @@ void Bat::newServerAiStep()
yHeadRot = random->nextInt(360);
}
if (level->getNearestPlayer(shared_from_this(), 4.0f) != NULL)
if (level->getNearestPlayer(shared_from_this(), 4.0f) != nullptr)
{
setResting(false);
level->levelEvent(nullptr, LevelEvent::SOUND_BAT_LIFTOFF, (int) x, (int) y, (int) z, 0);
level->levelEvent(nullptr, LevelEvent::SOUND_BAT_LIFTOFF, static_cast<int>(x), static_cast<int>(y), static_cast<int>(z), 0);
}
}
}
else
{
if (targetPosition != NULL && (!level->isEmptyTile(targetPosition->x, targetPosition->y, targetPosition->z) || targetPosition->y < 1))
if (targetPosition != nullptr && (!level->isEmptyTile(targetPosition->x, targetPosition->y, targetPosition->z) || targetPosition->y < 1))
{
delete targetPosition;
targetPosition = NULL;
targetPosition = nullptr;
}
if (targetPosition == NULL || random->nextInt(30) == 0 || targetPosition->distSqr((int) x, (int) y, (int) z) < 4)
if (targetPosition == nullptr || random->nextInt(30) == 0 || targetPosition->distSqr(static_cast<int>(x), static_cast<int>(y), static_cast<int>(z)) < 4)
{
delete targetPosition;
targetPosition = new Pos((int) x + random->nextInt(7) - random->nextInt(7), (int) y + random->nextInt(6) - 2, (int) z + random->nextInt(7) - random->nextInt(7));
targetPosition = new Pos(static_cast<int>(x) + random->nextInt(7) - random->nextInt(7), static_cast<int>(y) + random->nextInt(6) - 2, static_cast<int>(z) + random->nextInt(7) - random->nextInt(7));
}
double dx = (targetPosition->x + .5) - x;
@@ -170,12 +170,12 @@ void Bat::newServerAiStep()
yd = yd + (signum(dy) * .7f - yd) * .1f;
zd = zd + (signum(dz) * .5f - zd) * .1f;
float yRotD = (float) (atan2(zd, xd) * 180 / PI) - 90;
float yRotD = static_cast<float>(atan2(zd, xd) * 180 / PI) - 90;
float rotDiff = Mth::wrapDegrees(yRotD - yRot);
yya = .5f;
yRot += rotDiff;
if (random->nextInt(100) == 0 && level->isSolidBlockingTile(Mth::floor(x), (int) y + 1, Mth::floor(z)))
if (random->nextInt(100) == 0 && level->isSolidBlockingTile(Mth::floor(x), static_cast<int>(y) + 1, Mth::floor(z)))
{
setResting(true);
}