Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -33,12 +33,12 @@ AvoidPlayerGoal::AvoidPlayerGoal(PathfinderMob *mob, const type_info& avoidType,
entitySelector = new AvoidPlayerGoalEntitySelector(this);
toAvoid = weak_ptr<Entity>();
path = NULL;
path = nullptr;
}
AvoidPlayerGoal::~AvoidPlayerGoal()
{
if(path != NULL) delete path;
if(path != nullptr) delete path;
delete entitySelector;
}
@@ -47,9 +47,9 @@ bool AvoidPlayerGoal::canUse()
if (avoidType == typeid(Player))
{
shared_ptr<TamableAnimal> tamableAnimal = dynamic_pointer_cast<TamableAnimal>(mob->shared_from_this());
if (tamableAnimal != NULL && tamableAnimal->isTame()) return false;
if (tamableAnimal != nullptr && tamableAnimal->isTame()) return false;
toAvoid = weak_ptr<Entity>(mob->level->getNearestPlayer(mob->shared_from_this(), maxDist));
if (toAvoid.lock() == NULL) return false;
if (toAvoid.lock() == nullptr) return false;
}
else
{
@@ -64,24 +64,24 @@ bool AvoidPlayerGoal::canUse()
}
Vec3 *pos = RandomPos::getPosAvoid(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 7, Vec3::newTemp(toAvoid.lock()->x, toAvoid.lock()->y, toAvoid.lock()->z));
if (pos == NULL) return false;
if (pos == nullptr) return false;
if (toAvoid.lock()->distanceToSqr(pos->x, pos->y, pos->z) < toAvoid.lock()->distanceToSqr(mob->shared_from_this())) return false;
delete path;
path = pathNav->createPath(pos->x, pos->y, pos->z);
if (path == NULL) return false;
if (path == nullptr) return false;
if (!path->endsInXZ(pos)) return false;
return true;
}
bool AvoidPlayerGoal::canContinueToUse()
{
return toAvoid.lock() != NULL && !pathNav->isDone();
return toAvoid.lock() != nullptr && !pathNav->isDone();
}
void AvoidPlayerGoal::start()
{
pathNav->moveTo(path, walkSpeedModifier);
path = NULL;
path = nullptr;
}
void AvoidPlayerGoal::stop()