Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -62,7 +62,7 @@ void glOrtho(float left,float right,float bottom,float top,float zNear,float zFa
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void glScaled(double x,double y,double z)
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{
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RenderManager.MatrixScale((float)x,(float)y,(float)z);
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RenderManager.MatrixScale(static_cast<float>(x),static_cast<float>(y),static_cast<float>(z));
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}
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void glGetFloat(int type, FloatBuffer *buff)
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