Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -14,11 +14,11 @@ ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1
defaultModel = humanoidModel;
villagerModel = new VillagerZombieModel();
defaultArmorParts1 = NULL;
defaultArmorParts2 = NULL;
defaultArmorParts1 = nullptr;
defaultArmorParts2 = nullptr;
villagerArmorParts1 = NULL;
villagerArmorParts2 = NULL;
villagerArmorParts1 = nullptr;
villagerArmorParts2 = nullptr;
createArmorParts();
}
@@ -98,7 +98,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
armorParts2 = defaultArmorParts2;
}
humanoidModel = (HumanoidModel *) model;
humanoidModel = static_cast<HumanoidModel *>(model);
}
void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
@@ -106,7 +106,7 @@ void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, fl
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())
{
bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);
bodyRot += static_cast<float>(cos(mob->tickCount * 3.25) * PI * .25f);
}
HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);
}