Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -285,7 +285,7 @@ HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
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return pD3D->CreateDevice(
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0,
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D3DDEVTYPE_HAL,
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NULL,
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nullptr,
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
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pd3dPP,
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ppDevice );
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@@ -399,7 +399,7 @@ int __cdecl main()
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}
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// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
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hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
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hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, nullptr);
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if ( FAILED( hr ) )
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{
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app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
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@@ -671,7 +671,7 @@ int __cdecl main()
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else
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{
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MemSect(28);
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pMinecraft->soundEngine->tick(NULL, 0.0f);
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pMinecraft->soundEngine->tick(nullptr, 0.0f);
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MemSect(0);
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pMinecraft->textures->tick(true,false);
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IntCache::Reset();
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