Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -121,7 +121,7 @@ private:
public:
void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false);
void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false);
// void ReadXuidsFileFromTMS(int iPad,eTMSAction NextAction,bool bCallback);
// void ReadDLCFileFromTMS(int iPad,eTMSAction NextAction, bool bCallback);
@@ -133,12 +133,12 @@ public:
WCHAR *GetSceneName(EUIScene eScene, bool bAppendToName,bool bSplitscreenScene);
virtual HRESULT NavigateToScene(int iPad,EUIScene eScene, void *initData = NULL, bool forceUsePad = false, BOOL bStayVisible=FALSE, HXUIOBJ *phResultingScene=NULL);
virtual HRESULT NavigateToScene(int iPad,EUIScene eScene, void *initData = nullptr, bool forceUsePad = false, BOOL bStayVisible=FALSE, HXUIOBJ *phResultingScene=nullptr);
virtual HRESULT NavigateBack(int iPad, bool forceUsePad = false,EUIScene eScene = eUIScene_COUNT);
virtual HRESULT TutorialSceneNavigateBack(int iPad, bool forceUsePad = false);
virtual HRESULT CloseXuiScenes(int iPad, bool forceUsePad = false);
virtual HRESULT CloseAllPlayersXuiScenes();
virtual HRESULT CloseXuiScenesAndNavigateToScene(int iPad,EUIScene eScene, void *initData=NULL, bool forceUsePad = false);
virtual HRESULT CloseXuiScenesAndNavigateToScene(int iPad,EUIScene eScene, void *initData=nullptr, bool forceUsePad = false);
virtual HRESULT RemoveBackScene(int iPad);
virtual HRESULT NavigateToHomeMenu();
D3DXVECTOR3 GetElementScreenPosition(HXUIOBJ hObj);