Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -45,10 +45,10 @@ namespace Sentient
enum SenResourceID : INT32
{
/// This is used to indicate a failed search, an invalid resource structure, or sometimes to substitute for a default.
SenResourceID_Invalid = (INT32)SenResourceType_Invalid << 24,
SenResourceID_Invalid = static_cast<INT32>(SenResourceType_Invalid) << 24,
/// This is the first VIP reward costume and there is one for each title.
SenResourceID_Superstar_0 = (INT32)SenResourceType_Avatar << 24,
SenResourceID_Superstar_0 = static_cast<INT32>(SenResourceType_Avatar) << 24,
/// This is the second VIP reward costume and there is one for each title.
SenResourceID_Superstar_1,
/// This is the third VIP reward costume and there is one for each title.
@@ -59,15 +59,15 @@ namespace Sentient
SenResourceID_Superstar_4,
/// This is used for the cross-sell screen and contains things such as an image, offerID, strings, etc.
SenResourceID_BoxArt_0 = (INT32)SenResourceType_BoxArt << 24,
SenResourceID_BoxArt_0 = static_cast<INT32>(SenResourceType_BoxArt) << 24,
/// This is used for game-private config files, and is only the base of the range.
/// Titles may use the entire 24-bit space for various custom config files.
SenResourceID_Config_0 = (INT32)SenResourceType_Config << 24,
SenResourceID_Config_0 = static_cast<INT32>(SenResourceType_Config) << 24,
/// This is used for server-supplied help files/text.
/// At the moment, this is not supported.
SenResourceID_Help_0 = (INT32)SenResourceType_Help << 24,
SenResourceID_Help_0 = static_cast<INT32>(SenResourceType_Help) << 24,
};