Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -34,7 +34,7 @@ namespace Sentient
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///
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/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
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/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
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/// E_POINTER: size is NULL.
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/// E_POINTER: size is nullptr.
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/// E_FAIL: Failed to spawn server call.
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/// S_OK: Server call spawned successfully.
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///
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@@ -66,7 +66,7 @@ namespace Sentient
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///
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/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
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/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
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/// E_POINTER: size is NULL.
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/// E_POINTER: size is nullptr.
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/// E_FAIL: Failed to spawn server call.
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/// S_OK: Server call spawned successfully.
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///
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@@ -109,7 +109,7 @@ namespace Sentient
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///
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/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
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/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
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/// E_POINTER: out_data is NULL.
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/// E_POINTER: out_data is nullptr.
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/// E_FAIL: Failed to spawn server call.
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/// S_OK: Server call spawned successfully.
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///
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@@ -149,7 +149,7 @@ namespace Sentient
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///
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/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
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/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
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/// E_POINTER: out_data is NULL.
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/// E_POINTER: out_data is nullptr.
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/// E_FAIL: Failed to spawn server call.
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/// S_OK: Server call spawned successfully.
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///
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