Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
This commit is contained in:
@@ -12,16 +12,16 @@
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#include "..\..\DLCTexturePack.h"
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IXAudio2* g_pXAudio2 = NULL; // pointer to XAudio2 instance used by QNet and XACT
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IXAudio2MasteringVoice* g_pXAudio2MasteringVoice = NULL; // pointer to XAudio2 mastering voice
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IXAudio2* g_pXAudio2 = nullptr; // pointer to XAudio2 instance used by QNet and XACT
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IXAudio2MasteringVoice* g_pXAudio2MasteringVoice = nullptr; // pointer to XAudio2 mastering voice
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IXACT3Engine *SoundEngine::m_pXACT3Engine = NULL;
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IXACT3WaveBank *SoundEngine::m_pWaveBank = NULL;
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IXACT3WaveBank *SoundEngine::m_pWaveBank2 = NULL;
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IXACT3WaveBank *SoundEngine::m_pStreamedWaveBank = NULL;
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IXACT3WaveBank *SoundEngine::m_pStreamedWaveBankAdditional = NULL;
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IXACT3SoundBank *SoundEngine::m_pSoundBank = NULL;
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IXACT3SoundBank *SoundEngine::m_pSoundBank2 = NULL;
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IXACT3Engine *SoundEngine::m_pXACT3Engine = nullptr;
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IXACT3WaveBank *SoundEngine::m_pWaveBank = nullptr;
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IXACT3WaveBank *SoundEngine::m_pWaveBank2 = nullptr;
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IXACT3WaveBank *SoundEngine::m_pStreamedWaveBank = nullptr;
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IXACT3WaveBank *SoundEngine::m_pStreamedWaveBankAdditional = nullptr;
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IXACT3SoundBank *SoundEngine::m_pSoundBank = nullptr;
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IXACT3SoundBank *SoundEngine::m_pSoundBank2 = nullptr;
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CRITICAL_SECTION SoundEngine::m_CS;
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X3DAUDIO_HANDLE SoundEngine::m_xact3dInstance;
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@@ -97,9 +97,9 @@ void SoundEngine::init(Options *pOptions)
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// 4J-PB - move this to the title update, since we've corrected it to allow sounds to be pitch varied when they weren't before
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HANDLE file;
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#ifdef _TU_BUILD
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file = CreateFile("UPDATE:\\res\\audio\\Minecraft.xgs", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("UPDATE:\\res\\audio\\Minecraft.xgs", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#else
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\Minecraft.xgs", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\Minecraft.xgs", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#endif
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if( file == INVALID_HANDLE_VALUE )
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{
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@@ -107,11 +107,11 @@ void SoundEngine::init(Options *pOptions)
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assert(false);
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return;
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}
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DWORD dwFileSize = GetFileSize(file,NULL);
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DWORD dwFileSize = GetFileSize(file,nullptr);
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DWORD bytesRead = 0;
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DWORD memFlags = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_PHYSICAL);
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void *pvGlobalSettings = XMemAlloc(dwFileSize, memFlags);
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ReadFile(file,pvGlobalSettings,dwFileSize,&bytesRead,NULL);
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ReadFile(file,pvGlobalSettings,dwFileSize,&bytesRead,nullptr);
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CloseHandle(file);
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XACT_RUNTIME_PARAMETERS EngineParameters = {0};
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@@ -161,7 +161,7 @@ void SoundEngine::init(Options *pOptions)
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// Create resident wave bank - leave memory for this managed by xact so it can free it
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file = CreateFile("GAME:\\res\\audio\\resident.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("GAME:\\res\\audio\\resident.xwb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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if( file == INVALID_HANDLE_VALUE )
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{
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app.FatalLoadError();
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@@ -169,9 +169,9 @@ void SoundEngine::init(Options *pOptions)
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return;
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}
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dwFileSize = GetFileSize(file,NULL);
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dwFileSize = GetFileSize(file,nullptr);
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void *pvWaveBank = XMemAlloc(dwFileSize, memFlags);
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ReadFile(file,pvWaveBank,dwFileSize,&bytesRead,NULL);
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ReadFile(file,pvWaveBank,dwFileSize,&bytesRead,nullptr);
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CloseHandle(file);
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if ( FAILED( hr = m_pXACT3Engine->CreateInMemoryWaveBank( pvWaveBank, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, &m_pWaveBank ) ) )
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@@ -183,9 +183,9 @@ void SoundEngine::init(Options *pOptions)
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// 4J-PB - add new sounds wavebank
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#ifdef _TU_BUILD
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file = CreateFile("UPDATE:\\res\\audio\\additional.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("UPDATE:\\res\\audio\\additional.xwb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#else
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\additional.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\additional.xwb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#endif
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if( file == INVALID_HANDLE_VALUE )
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{
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@@ -194,9 +194,9 @@ void SoundEngine::init(Options *pOptions)
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return;
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}
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dwFileSize = GetFileSize(file,NULL);
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dwFileSize = GetFileSize(file,nullptr);
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void *pvWaveBank2 = XMemAlloc(dwFileSize, memFlags);
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ReadFile(file,pvWaveBank2,dwFileSize,&bytesRead,NULL);
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ReadFile(file,pvWaveBank2,dwFileSize,&bytesRead,nullptr);
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CloseHandle(file);
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if ( FAILED( hr = m_pXACT3Engine->CreateInMemoryWaveBank( pvWaveBank2, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, &m_pWaveBank2 ) ) )
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@@ -208,7 +208,7 @@ void SoundEngine::init(Options *pOptions)
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// Create streamed sound bank
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file = CreateFile("GAME:\\res\\audio\\streamed.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, NULL);
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file = CreateFile("GAME:\\res\\audio\\streamed.xwb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
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if( file == INVALID_HANDLE_VALUE )
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{
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@@ -232,11 +232,11 @@ void SoundEngine::init(Options *pOptions)
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// Create streamed sound bank
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//file = CreateFile("GAME:\\res\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, NULL);
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//file = CreateFile("GAME:\\res\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
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#ifdef _TU_BUILD
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file = CreateFile("UPDATE:\\res\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("UPDATE:\\res\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#else
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#endif
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if( file == INVALID_HANDLE_VALUE )
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{
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@@ -259,11 +259,11 @@ void SoundEngine::init(Options *pOptions)
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// Create sound bank - leave memory for this managed by xact so it can free it
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// 4J-PB - updated for the TU
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//file = CreateFile("GAME:\\res\\audio\\minecraft.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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//file = CreateFile("GAME:\\res\\audio\\minecraft.xsb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#ifdef _TU_BUILD
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file = CreateFile("UPDATE:\\res\\audio\\minecraft.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("UPDATE:\\res\\audio\\minecraft.xsb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#else
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\minecraft.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\minecraft.xsb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#endif
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if( file == INVALID_HANDLE_VALUE )
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{
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@@ -271,9 +271,9 @@ void SoundEngine::init(Options *pOptions)
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assert(false);
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return;
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}
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dwFileSize = GetFileSize(file,NULL);
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dwFileSize = GetFileSize(file,nullptr);
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void *pvSoundBank = XMemAlloc(dwFileSize, memFlags);
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ReadFile(file,pvSoundBank,dwFileSize,&bytesRead,NULL);
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ReadFile(file,pvSoundBank,dwFileSize,&bytesRead,nullptr);
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CloseHandle(file);
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if ( FAILED( hr = m_pXACT3Engine->CreateSoundBank( pvSoundBank, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, &m_pSoundBank ) ) )
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@@ -286,9 +286,9 @@ void SoundEngine::init(Options *pOptions)
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// Create sound bank2 - leave memory for this managed by xact so it can free it
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#ifdef _TU_BUILD
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file = CreateFile("UPDATE:\\res\\audio\\additional.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("UPDATE:\\res\\audio\\additional.xsb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#else
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\additional.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\additional.xsb", GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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#endif
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if( file == INVALID_HANDLE_VALUE )
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{
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@@ -296,9 +296,9 @@ void SoundEngine::init(Options *pOptions)
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assert(false);
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return;
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}
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dwFileSize = GetFileSize(file,NULL);
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dwFileSize = GetFileSize(file,nullptr);
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void *pvSoundBank2 = XMemAlloc(dwFileSize, memFlags);
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ReadFile(file,pvSoundBank2,dwFileSize,&bytesRead,NULL);
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ReadFile(file,pvSoundBank2,dwFileSize,&bytesRead,nullptr);
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CloseHandle(file);
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if ( FAILED( hr = m_pXACT3Engine->CreateSoundBank( pvSoundBank2, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, &m_pSoundBank2 ) ) )
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@@ -324,7 +324,7 @@ void SoundEngine::CreateStreamingWavebank(const char *pchName, IXACT3WaveBank **
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// Create streamed sound bank
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HRESULT hr;
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HANDLE file = CreateFile(pchName, GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, NULL);
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HANDLE file = CreateFile(pchName, GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
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if( file == INVALID_HANDLE_VALUE )
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{
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@@ -350,7 +350,7 @@ void SoundEngine::CreateStreamingWavebank(const char *pchName, IXACT3WaveBank **
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void SoundEngine::CreateSoundbank(const char *pchName, IXACT3SoundBank **ppSoundBank)
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{
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HRESULT hr;
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HANDLE file = CreateFile(pchName, GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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HANDLE file = CreateFile(pchName, GENERIC_READ, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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if( file == INVALID_HANDLE_VALUE )
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{
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@@ -358,11 +358,11 @@ void SoundEngine::CreateSoundbank(const char *pchName, IXACT3SoundBank **ppSound
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assert(false);
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return;
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}
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DWORD dwFileSize = GetFileSize(file,NULL);
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DWORD dwFileSize = GetFileSize(file,nullptr);
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DWORD bytesRead = 0;
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DWORD memFlags = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_PHYSICAL);
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void *pvSoundBank = XMemAlloc(dwFileSize, memFlags);
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ReadFile(file,pvSoundBank,dwFileSize,&bytesRead,NULL);
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ReadFile(file,pvSoundBank,dwFileSize,&bytesRead,nullptr);
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CloseHandle(file);
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if ( FAILED( hr = m_pXACT3Engine->CreateSoundBank( pvSoundBank, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, ppSoundBank ) ) )
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@@ -416,11 +416,11 @@ bool SoundEngine::isStreamingWavebankReady(IXACT3WaveBank *pWaveBank)
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void SoundEngine::XACTNotificationCallback( const XACT_NOTIFICATION* pNotification )
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{
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if(pNotification->pvContext!= NULL)
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if(pNotification->pvContext!= nullptr)
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{
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if(pNotification->type==XACTNOTIFICATIONTYPE_WAVEBANKPREPARED)
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{
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SoundEngine *pSoundEngine=(SoundEngine *)pNotification->pvContext;
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SoundEngine *pSoundEngine=static_cast<SoundEngine *>(pNotification->pvContext);
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if(pNotification->waveBank.pWaveBank==pSoundEngine->m_pStreamedWaveBank)
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{
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pSoundEngine->m_bStreamingWaveBank1Ready=true;
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@@ -446,7 +446,7 @@ char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpac
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{
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wchar_t c = name[i];
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if(c=='.') c='_';
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buf[i] = (char)c;
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buf[i] = static_cast<char>(c);
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}
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buf[name.length()] = 0;
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return buf;
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@@ -462,7 +462,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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bool bSoundbank1=(iSound<=eSoundType_STEP_SAND);
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if( (m_pSoundBank == NULL ) || (m_pSoundBank2 == NULL))return;
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if( (m_pSoundBank == nullptr ) || (m_pSoundBank2 == nullptr))return;
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if( currentSounds.size() > MAX_POLYPHONY )
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{
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@@ -541,7 +541,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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soundInfo *info = new soundInfo();
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info->idx = idx;
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info->eSoundID = (eSOUND_TYPE)iSound;
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info->eSoundID = static_cast<eSOUND_TYPE>(iSound);
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info->iSoundBank = bSoundbank1?0:1;
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info->x = x;
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info->y = y;
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@@ -570,7 +570,7 @@ void SoundEngine::playUI(int iSound, float, float)
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{
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bool bSoundBank1=(iSound<=eSoundType_STEP_SAND);
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if( (m_pSoundBank == NULL ) || (m_pSoundBank2 == NULL)) return;
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if( (m_pSoundBank == nullptr ) || (m_pSoundBank2 == nullptr)) return;
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if( currentSounds.size() > MAX_POLYPHONY )
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{
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@@ -578,7 +578,7 @@ void SoundEngine::playUI(int iSound, float, float)
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}
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wstring name = wchSoundNames[iSound];
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char *xboxName = (char *)ConvertSoundPathToName(name);
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char *xboxName = static_cast<char *>(ConvertSoundPathToName(name));
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XACTINDEX idx = m_pSoundBank->GetCueIndex(xboxName);
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@@ -618,7 +618,7 @@ void SoundEngine::playUI(int iSound, float, float)
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// Add sound info just so we can detect end of this sound
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soundInfo *info = new soundInfo();
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info->eSoundID = (eSOUND_TYPE)0;
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info->eSoundID = static_cast<eSOUND_TYPE>(0);
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info->iSoundBank = bSoundBank1?0:1;
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info->idx =idx;
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info->x = 0.0f;
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@@ -637,15 +637,15 @@ void SoundEngine::playUI(int iSound, float, float)
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void SoundEngine::playStreaming(const wstring& name, float x, float y, float z, float vol, float pitch, bool bMusicDelay)
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{
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IXACT3SoundBank *pSoundBank=NULL;
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IXACT3SoundBank *pSoundBank=nullptr;
|
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bool bSoundBank2=false;
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MemSect(34);
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if(m_MusicInfo.pCue!=NULL)
|
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if(m_MusicInfo.pCue!=nullptr)
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{
|
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m_MusicInfo.pCue->Stop(0);
|
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m_MusicInfo.pCue->Destroy();
|
||||
m_MusicInfo.pCue = NULL;
|
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m_MusicInfo.pCue = nullptr;
|
||||
}
|
||||
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m_MusicInfo.volume = 1.0f;//m_fMusicVolume;
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@@ -673,7 +673,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y, float z,
|
||||
|
||||
for(unsigned int i=0;i<XUSER_MAX_COUNT;i++)
|
||||
{
|
||||
if(pMinecraft->localplayers[i]!=NULL)
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if(pMinecraft->localplayers[i]!=nullptr)
|
||||
{
|
||||
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
|
||||
{
|
||||
@@ -701,7 +701,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y, float z,
|
||||
else
|
||||
{
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||||
// get the dlc texture pack
|
||||
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack;
|
||||
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexPack);
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pSoundBank=pDLCTexPack->m_pSoundBank;
|
||||
|
||||
// check we can play the sound
|
||||
@@ -743,7 +743,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y, float z,
|
||||
{
|
||||
// printf("Sound prep failed\n");
|
||||
m_musicIDX = XACTINDEX_INVALID; // don't do anything in the tick
|
||||
m_MusicInfo.pCue=NULL;
|
||||
m_MusicInfo.pCue=nullptr;
|
||||
MemSect(0);
|
||||
return;
|
||||
}
|
||||
@@ -774,7 +774,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y, float z,
|
||||
}
|
||||
void SoundEngine::playMusicTick()
|
||||
{
|
||||
if( (m_pSoundBank == NULL ) || (m_pSoundBank2 == NULL)) return;
|
||||
if( (m_pSoundBank == nullptr ) || (m_pSoundBank2 == nullptr)) return;
|
||||
|
||||
if( m_musicIDX == XACTINDEX_INVALID )
|
||||
{
|
||||
@@ -785,7 +785,7 @@ void SoundEngine::playMusicTick()
|
||||
// check to see if the sound has stopped playing
|
||||
DWORD state;
|
||||
HRESULT hr;
|
||||
if(m_MusicInfo.pCue!=NULL)
|
||||
if(m_MusicInfo.pCue!=nullptr)
|
||||
{
|
||||
if( FAILED( hr = m_MusicInfo.pCue->GetState(&state) ) )
|
||||
{
|
||||
@@ -804,14 +804,14 @@ void SoundEngine::playMusicTick()
|
||||
|
||||
if(GetIsPlayingStreamingGameMusic())
|
||||
{
|
||||
if(m_MusicInfo.pCue!=NULL)
|
||||
if(m_MusicInfo.pCue!=nullptr)
|
||||
{
|
||||
bool playerInEnd = false;
|
||||
bool playerInNether=false;
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
||||
{
|
||||
if(pMinecraft->localplayers[i]!=NULL)
|
||||
if(pMinecraft->localplayers[i]!=nullptr)
|
||||
{
|
||||
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
|
||||
{
|
||||
@@ -852,7 +852,7 @@ void SoundEngine::playMusicTick()
|
||||
return;
|
||||
}
|
||||
|
||||
if(m_MusicInfo.pCue!=NULL)
|
||||
if(m_MusicInfo.pCue!=nullptr)
|
||||
{
|
||||
update3DPosition(&m_MusicInfo, true);
|
||||
SetIsPlayingStreamingGameMusic(true);
|
||||
@@ -986,7 +986,7 @@ void SoundEngine::update3DPosition(SoundEngine::soundInfo *pInfo, bool bPlaceEmi
|
||||
|
||||
void SoundEngine::tick(shared_ptr<Mob> *players, float a)
|
||||
{
|
||||
if( m_pXACT3Engine == NULL ) return;
|
||||
if( m_pXACT3Engine == nullptr ) return;
|
||||
|
||||
// Creater listener array from the local players
|
||||
int listenerCount = 0;
|
||||
@@ -995,13 +995,13 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
|
||||
{
|
||||
for( int i = 0; i < 4; i++ )
|
||||
{
|
||||
if( players[i] != NULL )
|
||||
if( players[i] != nullptr )
|
||||
{
|
||||
float yRot = players[i]->yRotO + (players[i]->yRot - players[i]->yRotO) * a;
|
||||
|
||||
m_listeners[listenerCount].Position.x = (float) (players[i]->xo + (players[i]->x - players[i]->xo) * a);
|
||||
m_listeners[listenerCount].Position.y = (float) (players[i]->yo + (players[i]->y - players[i]->yo) * a);
|
||||
m_listeners[listenerCount].Position.z = -(float) (players[i]->zo + (players[i]->z - players[i]->zo) * a); // Flipped sign of z as x3daudio is expecting left handed coord system
|
||||
m_listeners[listenerCount].Position.x = static_cast<float>(players[i]->xo + (players[i]->x - players[i]->xo) * a);
|
||||
m_listeners[listenerCount].Position.y = static_cast<float>(players[i]->yo + (players[i]->y - players[i]->yo) * a);
|
||||
m_listeners[listenerCount].Position.z = -static_cast<float>(players[i]->zo + (players[i]->z - players[i]->zo) * a); // Flipped sign of z as x3daudio is expecting left handed coord system
|
||||
|
||||
float yCos = (float)cos(-yRot * Mth::RAD_TO_GRAD - PI);
|
||||
float ySin = (float)sin(-yRot * Mth::RAD_TO_GRAD - PI);
|
||||
|
||||
Reference in New Issue
Block a user